Charged mastery (category)

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Transcendent Electrokinesis
Transcendent electrokinesis.png
Game Version -
Category Type Psionic
Category Charged Mastery
Requirements Level (10,11,12,13,14) Cun (22,24,26,28,30)
Use Mode Activated
Cost 20 Psi
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description For 5–10cTL:30 turns your electrokinesis transcends your normal limits, increasing your Lightning damage by [10]30%cTMD and your Lightning resistance penetration by 4.2–13.4%cL:100% as [10]20cTMD varies from 4.2–13.4.

In addition:

The cooldowns of Charged Shield, Charge Leech, Charged Aura and Brain Storm are reset.

Charged Aura will either increase in radius to 2, or apply its damage bonus to all of your weapons, whichever is applicable.

Your Charged Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.

Brain Storm will also inflict blindness.

Charge Leech will also inflict confusion (15–35%cTL:50% effect).

Charged Strike will have its secondary lightning/blind burst chain to up to 3 targets in a radius of 3.

The damage bonus and resistance penetration scale with your Mindpower.

Only one Transcendent talent may be in effect at a time.


Thought Sense
Thought sense.png
Game Version -
Category Type Psionic
Category Charged Mastery
Requirements Level (14,15,16,17,18) Cun (30,32,34,36,38)
Use Mode Activated
Cost 20 Psi
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Detect the mental activity of creatures for 6–12cTS turns in a radius of 10–15cS as (0.1 * Wil * Talent Level) varies from 0–50.

This reveals their location and boosts your defense by [20]40cTMD.

The duration, defense, and radius scale with your Mindpower.


Static Net
Static net.png
Game Version -
Category Type Psionic
Category Charged Mastery
Requirements Level (18,19,20,21,22) Cun (38,40,42,44,46)
Use Mode Activated
Cost 32 Psi
Range 8
Cooldown 13
Travel Speed Instantaneous
Use Speed -
Description Cast a net of static electricity in a radius of 2–5cTS for 3–9cTS turns.

Enemies standing in the net will take [20]130cTMD Lightning damage and be slowed by 4–34%cL:50% as [5]50cTMD varies from 4–34.

When you move through the net, a static charge will accumulate on your weapon which will add [10]50cTMD additional Lightning damage to your next attack for each turn you spend within its area.

These effects scale with your Mindpower.


Heartstart
Heartstart.png
Game Version -
Category Type Psionic
Category Charged Mastery
Requirements Level (22,23,24,25,26) Cun (46,48,50,52,54)
Use Mode Sustained
Cost 30 Psi
Range Melee/Personal
Cooldown 60
Travel Speed Instantaneous
Use Speed -
Description Store an electric charge for saving your life at a later time.

If you are reduced to less than zero life while this is active, it will deactivate, cure you of all stun/daze/freeze effects and allow you to survive with up to ([0]300cTMD + 1–5%cTL:100% of Max Life) negative health for 1–5cTS turns.

The negative health limit scales with your Mindpower and maximum life.