Difference between revisions of "Charged strike (talent)"

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(Created talent)
 
(Fixed category)
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|name=Charged Strike
 
|name=Charged Strike
 
|category_type=[[Psionic (category type)|Psionic]]
 
|category_type=[[Psionic (category type)|Psionic]]
|category=[[Absorption (category)|Absorption]]
+
|category={{c|Augmented Striking}}
 
|require={{TalentReq/PsiWilReq3}}
 
|require={{TalentReq/PsiWilReq3}}
 
|use_mode=Activated
 
|use_mode=Activated

Revision as of 01:23, 7 August 2014

Charged Strike
(no image)
Game Version -
Category Type Psionic
Category Augmented Striking
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Cost 10 Psi
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Focus charged energy and strike an enemy for 50–200%cTWD weapon damage as lightning.

Energy will then discharge from your weapon, doing an extra [20]200cTMD lightning damage and halving their stun/daze/freeze/pin resistance for 2–6cTS turns.

If Charged Shield is sustained and the target is pinned when Charged Strike hits, the absorption capacity of Charged Shield will increase by (1.5 * [20]200cTMD).

If the target is frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.

The discharge damage will scale with your Mindpower.