Difference between revisions of "Chill of the tomb (talent)"
From Tales of Maj'Eyal
(Additionally, when Will o' the Wisp is sustained, minions killed by this spell will spawn Wisps.) |
(change 1.7) |
||
Line 1: | Line 1: | ||
{{Ability box | {{Ability box | ||
+ | |game_version=1.7.0 | ||
|image=Chill of the tomb.png | |image=Chill of the tomb.png | ||
|name=Chill of the Tomb | |name=Chill of the Tomb | ||
|category_type={{ct|Spell}} | |category_type={{ct|Spell}} | ||
|category={{c|Grave}} | |category={{c|Grave}} | ||
− | |require={{TalentReq/ | + | |require={{TalentReq/SpellsReq2}} |
|cost=30 Mana | |cost=30 Mana | ||
|cooldown=8 | |cooldown=8 | ||
|range=7 | |range=7 | ||
− | |travel_speed= | + | |travel_speed=400% |
+ | |use_speed=Spell | ||
|desc= | |desc= | ||
− | Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing {{ctspd|28|280}} cold damage in a radius of {{cts|2|6 | + | Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing {{ctspd|28|280}} cold damage in a radius of {{cts|2|6}}. |
− | + | Necrotic minions caught in the blast do not take damage but are instead coated with a thin layer of ice, reducing all damage they take by {{cts|5|25}} for 4 turns. | |
The damage will increase with your Spellpower. | The damage will increase with your Spellpower. | ||
− | |||
− | |||
}} | }} |
Latest revision as of 01:27, 8 November 2020
Chill of the Tomb | ||
![]() | ||
Game Version | 1.7.0 | |
---|---|---|
Category Type | Spell | |
Category | Grave | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | 7 | |
Cooldown | 8 | |
Travel Speed | 400% | |
Use Speed | Spell | |
Description | Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing [28]280cTSpD cold damage in a radius of 2–6cTS.
Necrotic minions caught in the blast do not take damage but are instead coated with a thin layer of ice, reducing all damage they take by 5–25cTS for 4 turns. The damage will increase with your Spellpower. |