Difference between revisions of "Darkest light (talent)"

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(Updated talent)
(Updated to 1.7.4)
 
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{{Ability box
 
{{Ability box
|image=Darkest light.png
 
 
|name=Darkest Light
 
|name=Darkest Light
 +
|image=Darkest light.png
 
|category_type={{ct|Celestial}}
 
|category_type={{ct|Celestial}}
 
|category={{c|Eclipse}}
 
|category={{c|Eclipse}}
 +
|game_version=1.7.4
 
|require={{TalentReq/DiviReq4}}
 
|require={{TalentReq/DiviReq4}}
|use_mode=Sustained
+
|cost=25 Positive and 25 Negative
|cost=10 Negative
+
|cooldown=15
|cooldown=30
+
|range=0
 +
|use_speed=Spell
 
|desc=
 
|desc=
This powerful spell converts (6 - Raw Talent Level) negative energy into positive energy each turn and grants a bonus to invisibility equal to {{cs|(Cun * Talent Level)|5|0|38.33|500}}.
+
Shroud foes within radius 10 in darkest light, dealing {{cts|10|50}} light and {{cts|10|50}} darkness damage per turn and converting {{cts|10|55%}} of the damage they deal between light and darkness for 5 turns.
 
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Once your positive energy exceeds your negative energy, or you deactivate the talent, the effect ends in an explosion of light, converting all of your positive energy into damage and inflicting an additional {{ctspd|10|100}} damage to everything in a radius of {{cts|2.5|4.5}}.
+
 
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As you become invisible, you fade out of phase with reality; all your damage is reduced by 50%.
+
 
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You may not cast {{t|Twilight}} while this spell is active, and you should take off your light source; otherwise, others will spot you with ease.
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The invisibility bonus will increase with your Cunning, and the explosion damage will increase with your Spellpower.
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}}
 
}}

Latest revision as of 07:47, 14 October 2021

Darkest Light
Darkest light.png
Game Version 1.7.4
Category Type Celestial
Category Eclipse
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 25 Positive and 25 Negative
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description Shroud foes within radius 10 in darkest light, dealing 10–50cTS light and 10–50cTS darkness damage per turn and converting 10–55%cTS of the damage they deal between light and darkness for 5 turns.