Difference between revisions of "Dawn's Blade"

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(Added clarification for the on use: effect; for clarification, I had at some times countered a bug where Umbraphage doesn't remove magical darkness on fearscape platforms.)
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{{artifact
 
{{artifact
|name = Dawn's Blade
+
|name=Dawn's Blade
|unid = shining longsword
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|unid=shining longsword
|type = Physical
+
|type=weapon / longsword
|source = {{arc}}
+
|source={{arc}}
|require = Magic 18, Strength 35
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|require=Magic 18, Strength 35
|rarity = 260
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|rarity=260
|level = 35-42
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|level=35-42
|cost = 1000
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|cost=1000
|tier = 5
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|tier=5
|basepower = 50.0-70.0
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|basepower=50.0-70.0
|usestat = 25% Mag, 80% Str
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|usestat=25% Mag, 80% Str
|damtype = Physical
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|damtype={{Physical}}
|apr = +7
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|apr=+7
|critical = +5%
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|critical=+5%
|armor=
+
|change_dam=+18% {{light}}
|defense=
+
|dam_conv=30% {{light}}
|fatigue=
+
|penetration=+25% {{light}}
|on_hit=
+
|abilities=Damage bonus: +25% Undead, +25% Demon
|change_dam = +18% light
+
Talent mastery: +0.20 [[Sun_(category)|Celestial/Sun]], +0.20 [[Combat_(category)|Celestial/Combat]], +0.20 [[Light_(category)|Celestial/Light]]
|dam_conv = 30% light
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|when_hit=
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Talent cooldown: {{T|Healing Light}} (-2 turns), {{T|Suncloak}} (-3 turns), {{T|Providence}} (-4 turns), {{T|Barrier}} (-2 turns)
|movspeed=
+
 
|enc=
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P.Energy each turn: +0.20 ''(only Sun Paladins?)''
|maxlife=
+
 
|healmod=
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Spellpower: +10
|resistances=
+
 
|penetration = +25% light
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Spell crit. chance: +4.0%
|immunity=
+
 
|stats=
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Light radius: +2
|abilities = <br>
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* Accuracy bonus: +0.4% crit.pwr/acc
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It can be used to invoke dawn, inflicting (75+Magic*2) {{light}} damage and lighting the area within radius 5 (costing 35 power out of 35)
* Damage against undead: +25% Undead / +25% Demon
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* Talent masteries: <br> +0.20 Celestial/Sun <br> +0.20 Celestial/Combat <br> +0.20 Celestial/Light
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'''When set is complete:'''
* Talent cooldowns: <br> [[Healing light (talent)|Healing Light]] (-2 turns) <br> [[Suncloak (talent)|Suncloak]] (-3 turns) <br> [[Providence (talent)|Providence]] (-4 turns) <br> [[Barrier (talent)|Barrier]] (-2 turns)
+
 
* P.Energy each turn: +0.20
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''Damage (melee): +15 {{light}}, +15 {{fire}}''
* Spellpower: +10
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* Spell crit. chance: +4.0%
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''Changes damage: +10% {{fire}}, +12% {{light}}''
* Light radius: +2
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|description=''Said to have been forged in the earliest days of the Sunwall,''
* It can be used to invoke dawn, costing 35 power out of 35/35
+
'' this longsword shines with the light of daybreak, capable of banishing all shadows.''
* '''When set is complete:''' <br> Damage (melee): +15 light / +15 fire <br> Changes damage: +10% fire, and increases light damage by +12%, for a total of 30% light damage
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|description = ''Said to have been forged in the earliest days of the Sunwall,'' <br> '' this longsword shines with the light of daybreak, capable of banishing all shadows.''
+
 
}}
 
}}
Using this item's power deals a large amount of light damage in radius 5 around the user and lights up the terrain, whilst dispelling magical darkness within the radius as well; if you encounter magical darkness that cannot be removed by [[Umbraphage]] for whatever reason, this weapon can surely remove it.
+
Using this item's power deals a large amount of light damage in radius 5 around the user and lights up the terrain, whilst dispelling magical darkness within the radius as well; if you encounter magical darkness that cannot be removed by [[Umbraphage]] for whatever strange reason, this weapon can surely remove it.

Revision as of 21:50, 16 November 2019

Dawn's Blade
Un-ID'ed name shining longsword
Type weapon / longsword
Power source Arcane
Requirement Magic 18, Strength 35
Rarity Level range Cost Tier
260 35-42 1000 5
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
50.0-70.0 25% Mag, 80% Str Physical +7 +5% - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- +18% Light 30% Light -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- +25% Light
Changes Immunities -
Changes Stats -
Abilities Damage bonus: +25% Undead, +25% Demon

Talent mastery: +0.20 Celestial/Sun, +0.20 Celestial/Combat, +0.20 Celestial/Light

Talent cooldown: Healing Light (-2 turns), Suncloak (-3 turns), Providence (-4 turns), Barrier (-2 turns)

P.Energy each turn: +0.20 (only Sun Paladins?)

Spellpower: +10

Spell crit. chance: +4.0%

Light radius: +2

It can be used to invoke dawn, inflicting (75+Magic*2) Light damage and lighting the area within radius 5 (costing 35 power out of 35)

When set is complete:

Damage (melee): +15 Light, +15 Fire

Changes damage: +10% Fire, +12% Light

Description Said to have been forged in the earliest days of the Sunwall,

this longsword shines with the light of daybreak, capable of banishing all shadows.

Using this item's power deals a large amount of light damage in radius 5 around the user and lights up the terrain, whilst dispelling magical darkness within the radius as well; if you encounter magical darkness that cannot be removed by Umbraphage for whatever strange reason, this weapon can surely remove it.