Dawn's Blade

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Revision as of 07:04, 10 February 2015 by Zeyphor (Talk | contribs) (Added clarification for the on use: effect; for clarification, I had at some times countered a bug where Umbraphage doesn't remove magical darkness on fearscape platforms.)

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Dawn's Blade
Un-ID'ed name shining longsword
Type Physical
Power source Arcane
Requirement Magic 18, Strength 35
Rarity Level range Cost Tier
260 35-42 1000 5
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
50.0-70.0 25% Mag, 80% Str Physical +7 +5%
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
+18% light 30% light
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
Changes Resistances Changes Resistances Penetration
+25% light
Changes Immunities
Changes Stats
  • Accuracy bonus: +0.4% crit.pwr/acc
  • Damage against undead: +25% Undead / +25% Demon
  • Talent masteries:
    +0.20 Celestial/Sun
    +0.20 Celestial/Combat
    +0.20 Celestial/Light
  • Talent cooldowns:
    Healing Light (-2 turns)
    Suncloak (-3 turns)
    Providence (-4 turns)
    Barrier (-2 turns)
  • P.Energy each turn: +0.20
  • Spellpower: +10
  • Spell crit. chance: +4.0%
  • Light radius: +2
  • It can be used to invoke dawn, costing 35 power out of 35/35
  • When set is complete:
    Damage (melee): +15 light / +15 fire
    Changes damage: +10% fire, and increases light damage by +12%, for a total of 30% light damage
Description Said to have been forged in the earliest days of the Sunwall,
this longsword shines with the light of daybreak, capable of banishing all shadows.

Using this item's power deals a large amount of light damage in radius 5 around the user and lights up the terrain, whilst dispelling magical darkness within the radius as well; if you encounter magical darkness that cannot be removed by Umbraphage for whatever reason, this weapon can surely remove it.