Engineering (category)

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Emergency steam purge
Emergency steam purge.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Engineering
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed Global Speed
Description You open all steam valves at once, releasing a radius 3 wave of superheated steam around yourself which deals [20]430cTStmD fire damage.

If you had at least 50 steam, the vapours will be so hot that they can burn sensory organs, blinding affected creatures for 2–4.5cTS turns. The effects scale with your current steam value; at 1 steam they are only 15% as effective as at 100.


Innovation
Innovation.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Engineering
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your knowledge of physical laws allows you to use and improve equipment in ways their creators never dreamed.

Increases all stats, saves, armour, and defense bonuses by 4–15%cTS on equipment that is crafted by a master or powered by steamtech.


Supercharge tinkers
Supercharge tinkers.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Engineering
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Cost 60 Steam
Range Melee/Personal
Cooldown 3.1–5cTS
Travel Speed Instantaneous
Use Speed Instant
Description Using a huge amount of steam, you temporarily supercharge your tinkers and other steam-powered talents.

For 3.1–5cTS turns, you gain 25–45gtl steampower and 5–20%cTS:0.75P steamtech critical chance.


Last Engineer Standing
Last engineer standing.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Engineering
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Sometimes, being a master tinker requires taking risks; yours are more calculated than others.

Gain 2–10gtl cunning, 7–25cTS:0.75P physical save, 18–50%cTL:100 resistance to self-inflicted damage, and 8–25%cTS:0.75P chance to avoid being critically hit.