Difference between revisions of "Epidemic (talent)"

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(Update based on commit "Revise Defiler talents": https://git.net-core.org/tome/t-engine4/commit/bb74a0810a5fc27e8acb4c15e261e2f9c53b8556)
(tag my previous edits to version 1.7.4, also add travel and use speeds)
 
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|image=Epidemic.png
 
|image=Epidemic.png
 
|name=Epidemic
 
|name=Epidemic
 +
|game_version=1.7.4
 
|category_type={{ct|Corruption}}
 
|category_type={{ct|Corruption}}
 
|category={{c|Plague}}
 
|category={{c|Plague}}
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|cooldown=13
 
|cooldown=13
 
|range=8
 
|range=8
 +
|travel_speed=Instantaneous
 +
|use_speed=Spell
 
|desc=
 
|desc=
 
Infects the target with a very contagious disease, doing {{ctspd|15|70}} damage per turn for 6 turns.
 
Infects the target with a very contagious disease, doing {{ctspd|15|70}} damage per turn for 6 turns.

Latest revision as of 01:37, 18 September 2021

Epidemic
Epidemic.png
Game Version 1.7.4
Category Type Corruption
Category Plague
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 20 Vim
Range 8
Cooldown 13
Travel Speed Instantaneous
Use Speed Spell
Description Infects the target with a very contagious disease, doing [15]70cTSpD damage per turn for 6 turns.

If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.

The chance to spread a disease increases with the blight damage dealt and is 100% if it is at least 35–17%cTL:5% of the target's maximum life.

Creatures suffering from that disease will also suffer healing reduction 50–75%cTL:150% and diseases immunity reduction 35–60%cTL:100%.

Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity.