Exotic munitions (talent)

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Exotic Munitions
Exotic munitions.png
Game Version 1.5.2
Category Type Technique
Category Munitions
Requirements Lvl (10,11,12,13,14) Dex (22,24,26,28,30)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You have learned to create and equip specialist ammunition:

Incendiary - Shots deal an additional 10–40%cTWD weapon damage as fire in a radius 1 (2 at Talent Level 3) ball. This cannot occur more than once per turn.

Venomous - Shots deal [4]36cTPD nature damage and inflict numbing poison, dealing a further [20]180cTPD nature damage over 5 turns and reducing all damage dealt by 10–20%cTL:30%.

Piercing - Shots reduce armor and saves by 5–25cTL:30 for 3 turns, and your physical penetration is increased by 10–25%cTL:35%.

You can have 1 type of ammunition loaded at a time.

The poison damage dealt, armor penetration, and save reduction will increase with your Physical Power.