Difference between revisions of "Feint (talent)"

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Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns.
 
Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns.
Switching places distracts your foes and allows you to improve your defenses: For 2 turns, Dual Weapon Master yields one extra parry each turn and you are 20% less likely to miss your parry opportunities.
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Switching places distracts your foes and allows you to improve your defenses: For {{ctl|6|2|3.4}} turns, Dual Weapon Master yields one extra parry each turn and you are {{ctl|75|15|50%}} less likely to miss your parry opportunities.
 
The chance to pin and to daze increases with your Accuracy.
 
The chance to pin and to daze increases with your Accuracy.
 
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Latest revision as of 08:51, 7 April 2017

Feint
Feint.png
Game Version 1.5.2
Category Type Technique
Category Duelist
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 6 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed Weapon
Description Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns.

Switching places distracts your foes and allows you to improve your defenses: For 2–3.4cTL:6 turns, Dual Weapon Master yields one extra parry each turn and you are 15–50%cTL:75 less likely to miss your parry opportunities. The chance to pin and to daze increases with your Accuracy.