|Requirements||Lvl (8,9,10,11,12) Dex (28,30,32,34,36)|
|Description|| Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns.
Switching places distracts your foes and allows you to improve your defenses: For 2–3.4cTL:6 turns, Dual Weapon Master yields one extra parry each turn and you are 15–50%cTL:75 less likely to miss your parry opportunities. The chance to pin and to daze increases with your Accuracy.