Difference between revisions of "Fiery grasp (talent)"

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(Updating Doombringer details to at least vaguely resemble reality; the numbers on fire damage here are complete wild-ass guesses because I didn't want to pull out the symbolic algebra solver again.)
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{{Ability box
 
{{Ability box
 +
|game_version=1.7.0
 
|image=Fiery_grasp.png
 
|image=Fiery_grasp.png
 
|name=Fiery Grasp
 
|name=Fiery Grasp
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|cost=15 Stamina, 30 Vim
 
|cost=15 Stamina, 30 Vim
 
|cooldown=14
 
|cooldown=14
|range={{cts|4|6}}
+
|range={{cts|3|5.5}}
 +
|use_speed=Spell
 
|desc=
 
|desc=
Send out a claw of fire, striking in a line doing {{ctspd|8|40}} damage leading to a target. The target is caught in the claw's grasp, taking {{cts|100|140}}% damage as fire damage and becoming unable to move for {{cts|3|5}} turns, while also taking {{ctspd|8|40}} damage per turn.
+
Send out a claw of fire, striking in a line doing {{ctspd|8|30}} damage leading to a target. The target is caught in the claw's grasp, taking {{cts|65|139.5}}% damage as fire damage and becoming unable to move for {{cts|2|4}} turns, while also taking {{ctspd|8|30}} damage per turn.
  
 
Starting from talent level 4, it will also silence.
 
Starting from talent level 4, it will also silence.

Latest revision as of 01:14, 8 November 2020

Fiery Grasp
Fiery grasp.png
Game Version 1.7.0
Category Type Corruption
Category Brutality
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 15 Stamina, 30 Vim
Range 3–5.5cTS
Cooldown 14
Travel Speed Instantaneous
Use Speed Spell
Description Send out a claw of fire, striking in a line doing [8]30cTSpD damage leading to a target. The target is caught in the claw's grasp, taking 65–139.5cTS% damage as fire damage and becoming unable to move for 2–4cTS turns, while also taking [8]30cTSpD damage per turn.

Starting from talent level 4, it will also silence.

Beam damage and damage over time will increase with your Spellpower.