Difference between revisions of "Fiery grasp (talent)"

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(Updating Doombringer details to at least vaguely resemble reality; the numbers on fire damage here are complete wild-ass guesses because I didn't want to pull out the symbolic algebra solver again.)
(numbers)
Line 8: Line 8:
 
|cost=15 Stamina, 30 Vim
 
|cost=15 Stamina, 30 Vim
 
|cooldown=14
 
|cooldown=14
|range={{cts|4|6}}
+
|range={{cts|3|5.5}}
 
|desc=
 
|desc=
Send out a claw of fire, striking in a line doing {{ctspd|8|40}} damage leading to a target. The target is caught in the claw's grasp, taking {{cts|100|140}}% damage as fire damage and becoming unable to move for {{cts|3|5}} turns, while also taking {{ctspd|8|40}} damage per turn.
+
Send out a claw of fire, striking in a line doing {{ctspd|8|40}} damage leading to a target. The target is caught in the claw's grasp, taking {{cts|65|139.5}}% damage as fire damage and becoming unable to move for {{cts|2|4}} turns, while also taking {{ctspd|8|30}} damage per turn.
  
 
Starting from talent level 4, it will also silence.
 
Starting from talent level 4, it will also silence.

Revision as of 01:08, 8 November 2020

Fiery Grasp
Fiery grasp.png
Game Version -
Category Type Corruption
Category Brutality
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 15 Stamina, 30 Vim
Range 3–5.5cTS
Cooldown 14
Travel Speed Instantaneous
Use Speed -
Description Send out a claw of fire, striking in a line doing [8]40cTSpD damage leading to a target. The target is caught in the claw's grasp, taking 65–139.5cTS% damage as fire damage and becoming unable to move for 2–4cTS turns, while also taking [8]30cTSpD damage per turn.

Starting from talent level 4, it will also silence.

Beam damage and damage over time will increase with your Spellpower.