Fiery grasp (talent)
From Tales of Maj'Eyal
Revision as of 05:48, 7 November 2020 by Rickynumber24 (Talk | contribs) (Updating Doombringer details to at least vaguely resemble reality; the numbers on fire damage here are complete wild-ass guesses because I didn't want to pull out the symbolic algebra solver again.)
Fiery Grasp | ||
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Game Version | - | |
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Category Type | Corruption | |
Category | Brutality | |
Requirements | Lvl (4,5,6,7,8) Str (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 15 Stamina, 30 Vim | |
Range | 4–6cTS | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Send out a claw of fire, striking in a line doing [8]40cTSpD damage leading to a target. The target is caught in the claw's grasp, taking 100–140cTS% damage as fire damage and becoming unable to move for 3–5cTS turns, while also taking [8]40cTSpD damage per turn.
Starting from talent level 4, it will also silence. Beam damage and damage over time will increase with your Spellpower. |