Fiery grasp (talent)

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Revision as of 05:48, 7 November 2020 by Rickynumber24 (Talk | contribs) (Updating Doombringer details to at least vaguely resemble reality; the numbers on fire damage here are complete wild-ass guesses because I didn't want to pull out the symbolic algebra solver again.)

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Fiery Grasp
Fiery grasp.png
Game Version -
Category Type Corruption
Category Brutality
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 15 Stamina, 30 Vim
Range 4–6cTS
Cooldown 14
Travel Speed Instantaneous
Use Speed -
Description Send out a claw of fire, striking in a line doing [8]40cTSpD damage leading to a target. The target is caught in the claw's grasp, taking 100–140cTS% damage as fire damage and becoming unable to move for 3–5cTS turns, while also taking [8]40cTSpD damage per turn.

Starting from talent level 4, it will also silence.

Beam damage and damage over time will increase with your Spellpower.