Difference between revisions of "Flexible combat (talent)"
From Tales of Maj'Eyal
FloodSpectre (Talk | contribs) m (str to dex) |
(Fixed category. Updated version.) |
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{{Ability box | {{Ability box | ||
− | |game_version=1. | + | |game_version=1.7.4 |
|image=Flexible combat.png | |image=Flexible combat.png | ||
|name=Flexible Combat | |name=Flexible Combat | ||
|category_type=[[Prodigies]] | |category_type=[[Prodigies]] | ||
− | |category=[[Prodigies# | + | |category=[[Prodigies#Dexterity|Dexterity]] |
|require=Dexterity 50 | |require=Dexterity 50 | ||
|use_mode=Passive | |use_mode=Passive |
Latest revision as of 10:09, 18 October 2021
Flexible Combat | ||
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Game Version | 1.7.4 | |
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Category Type | Prodigies | |
Category | Dexterity | |
Requirements | Dexterity 50 | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time that you make a melee attack you have a 50% chance to execute an additional unarmed strike.
Learning this talent allows you to see the combat stats on gloves. Dual wielding is treated as two weapon hits in one attack, so it will not grant an extra chance to execute Flexible Combat. (Note: This won't activate on shield hits or dream hammer hits) |