Grave (category)
From Tales of Maj'Eyal
Revision as of 12:16, 28 March 2013 by Tomewikibot (Talk | contribs) (Created page with "{{:Will o' the wisp (talent)}}{{:Vampiric gift (talent)}}{{:Chill of the tomb (talent)}}{{:Cold flames (talent)}}<noinclude>Category:Category</noinclude>")
Will o' the Wisp | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Grave | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 60 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Surround yourself with undead energies. When one of your minions is destroyed while inside your necrotic aura, it has a (30 + 10 * Talent Level)% chance to create a will o' the wisp.
The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for (20 + [25]300cTSpD) cold damage. The damage will increase with your Spellpower. |
Vampiric Gift | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Grave | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 250 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Vampiric energies fill you; each time you deal damage, you have 25–45%cTL:100% chance to heal for a portion of the damage done.
The percentage of damage converted into healing is 0–18.65%cL:100% as [5]30cTSpD varies from 0–18.65. The absorption percent will increase with your Spellpower. |
Chill of the Tomb | ||
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Game Version | 1.7.0 | |
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Category Type | Spell | |
Category | Grave | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | 7 | |
Cooldown | 8 | |
Travel Speed | 400% | |
Use Speed | Spell | |
Description | Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing [28]280cTSpD cold damage in a radius of 2–6cTS.
Necrotic minions caught in the blast do not take damage but are instead coated with a thin layer of ice, reducing all damage they take by 5–25cTS for 4 turns. The damage will increase with your Spellpower. |
Cold Flames | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Grave | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | 5 | |
Cooldown | 22 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Cold Flames slowly spread from 6–10cTS spots in a radius of 3 around the targeted location. The flames deal [10]90cTSpD cold damage, and have a chance of freezing.
Damage improves with your Spellpower. |