Grave (category)

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Black Ice
Black Ice.png
Game Version 1.7.0
Category Type Spell
Category Grave
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 7 Mana
Range 10
Cooldown 4
Travel Speed instantaneous
Use Speed Spell
Description Summon an icy spike directly on a foe, impaling it for [20]250cTSpD cold damage.

At level 5 it hits all foes in range 1 around the target. Any creature hit will take FLOOR(10–30cTS%} more damage from your necrotic minions for 3 turns. The damage will increase with your Spellpower.


Chill of the Tomb
Chill of the tomb.png
Game Version 1.7.0
Category Type Spell
Category Grave
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Activated
Cost 30 Mana
Range 7
Cooldown 8
Travel Speed 400%
Use Speed Spell
Description Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing [28]280cTSpD cold damage in a radius of 2–6cTS.

Necrotic minions caught in the blast do not take damage but are instead coated with a thin layer of ice, reducing all damage they take by 5–25cTS for 4 turns. The damage will increase with your Spellpower.


Corpselight
Corpselight.png
Game Version 1.7.0
Category Type Spell
Category Grave
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 20 Mana & 1 SOUL (2 with Grave Mistake passive)
Range 7
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description You summon a corpselight that radiates cold for 7 turns in radius 3.

Every turn all foes inside take [30]400cTSpD/7 cold damage. Anytime you cast a spell inside your corpselight's area it grows by one stack, each stack giving +1 radius and +10% damage. The corpselight can gain at most FLOOR(3–7.5cTS) stacks and the radius will never extend beyond 10. If cast while under 1 life it spawns with 3 stacks. The damage will increase with your Spellpower.


Grave Mistake
Grave Mistake.png
Game Version 1.7.0
Category Type Spell
Category Grave
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Upon expiring the corpselight implodes, pulling in all foes towards its center and dealing [40]250cTSpD cold damage.

The damage is increased by +10% per stack. The damage will increase with your Spellpower.


Learning this spell will make Corpselight cost two souls to use instead of one.