Difference between revisions of "Gravitational Staff"

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|damtype = Gravity pin
 
|damtype = Gravity pin
 
|apr = +8
 
|apr = +8
|critical=
+
|critical=-
|armor=
+
|armor=-
|defense=
+
|defense=-
|fatigue=
+
|fatigue=-
|on_hit=
+
|on_hit=-
 
|change_dam = +20% physical / +12% temporal
 
|change_dam = +20% physical / +12% temporal
|dam_conv=
+
|dam_conv=-
|when_hit=
+
|when_hit=-
|movspeed=
+
|movspeed=-
|enc=
+
|enc=-
|maxlife=
+
|maxlife=-
|healmod=
+
|healmod=-
 
|resistances = +15% physical
 
|resistances = +15% physical
|penetration=
+
|penetration=-
|immunity=
+
|immunity=-
|stats=
+
|stats=-
 
|abilities = <br>
 
|abilities = <br>
 
* Accuracy bonus: +2.5% procs dam/acc
 
* Accuracy bonus: +2.5% procs dam/acc

Revision as of 09:34, 11 October 2014

Gravitational Staff
Un-ID'ed name heavy staff
Type weapon / staff
Power source Arcane
Requirement Magic 35
Rarity Level range Cost Tier
240 25-33 215 3
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
30.0-36.0 130% Mag Gravity pin +8 - - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- +20% physical / +12% temporal - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
+15% physical -
Changes Immunities -
Changes Stats -
Abilities
  • Accuracy bonus: +2.5% procs dam/acc
  • Talent masteries:
    +0.20 Chronomancy/Gravity
    +0.10 Chronomancy/Matter
    +0.10 Spell/Earth
  • Spell save: +25
  • Spell crit. chance: +7.0%
  • It can be used to activate talent Gravity Spike costing 14 power out of 14/14 (effective talent level 3)
Description Time and Space seem to warp and bend around the massive tip of this stave.