Headgear Egos

From Tales of Maj'Eyal
Revision as of 06:47, 5 November 2019 by Helminthauge (Talk | contribs) (1.6.0 helm/cap egos)

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ToME Version: 1.6.0

Now this page only presents egos of helms and leather caps. For egos of wizard hat please go here.

Helm/Cap Egos

Name Power source Greater Rarity Level Range Ability
of strength Master false 6 1-50 Increases strength by (2-10)
of constitution Master false 6 1-50 Increases constitution by (2-10)
of dexterity Master false 6 1-50 Increases dexterity by (2-10)
thaloren Master true 10 25-50 Increases willpower by (2-10)

Increases mental save by (5-15)
Increases Blight resistance by (5-15)%

prismatic Nature false 10 10-50 Increases Light and Darkness resistances by (10-20)%
of precognition Nature true 18 30-50 Increases accuracy by (4-12)

Increases defense by (4-12)
Increases cunning by (2-10)
(10-20)% chance to gain 10% of a turn (3/turn limit) on melee hit

of the depths Nature false 10 15-50 Increases Cold resistance by (5-25)%

Allows wearer to breath in water

of absorption Nature false 10 20-50 Regenerates (0.7-3.0) stamina and equilibrium when hit
miner's Master false 6 1-50 Increases infravision radius by (1-4)

Increases armor by (1-6)

insulating Master false 6 1-50 Increases Fire and Cold resistances by (5-15)%
grounding Nature false 6 1-50 Increases Lightning and Temporal resistances by (5-15)%
stabilizing Master false 6 1-50 Increases physical save by (10-25)
cleansing Antimagic false 9 1-50 Increases Nature and Blight resistances by (5-15)%
of knowledge Psionic true 15 15-50 Increases mindpower by (3-6)

Increases willpower and cunning by (2-5)

of might Master true 15 15-50 Increases physical power by (3-6)

Increases strength and constitution by (2-5)

of trickery Master true 13 15-50 Increases armor penetration by (4-8)

Increases dexterity and cunning by (2-5)

warlord's Nature true 17 30-50 Increases physical power by (6-12)

Increases physical save by (5-15)
Increases strength and willpower by (3-7)
Increases Physical resistance by (5-15)%

defender's Master true 17 30-50 Increases armor by (4-9)

Increases defense by (4-8)
Increases physical save by (5-15)
Increases resist all by (2-7)%

dragonslayer's Nature true 17 30-50 Increases resistances to Acid, Lightning, Fire and Cold by (5-15)%
werebeast's Nature true 30 30-50 Decreases Light resistance by (15-40)%

Increases strength, dexterity, constitution and cunning by (1-9)

mindcaging Psionic true 30 30-50 Increases Mind resistance by (10-25)%

Increases mental save by (10-30)
Increases confusion immunity by (20-50)%

champion's Master true 30 30-50 Increases strength and willpower by (1-6)

Increases mental save by (5-15)
Increases light radius by (1-2)

leafwalker's Nature true 30 30-50 Increases Nature resistance by (5-15)%

Increases spell save by (3-10)
Increases maximum life by (40-110)
Increases healing mod by (10-20)%

catburglar's Master true 20 30-50 Increases Darkness resistance by (10-25)%

Increases dexterity by (3-10)
Increases infravision radius by (2-8)

of blood magic Arcane true 30 30-50 Increases magic and willpower by (3-8)

Increases spell critical chance by (1-5)%
Increases Blight and Arcane damage by (5-20)%

of fortune Nature true 30 30-50 Increases luck by (5-17)

Increases physical, spell and mental critical chances by (2-8)%

of sanctity Arcane true 30 30-50 Charm: Circle of Sanctity at level (2-4), CD 30

Increases Blight and Darkness resistances by (5-15)%
Increases spell and mental saves by (5-15)

of ire Master true 20 30-50 Charm: Battle Cry at level 2, CD 28

Increases strength and constitution by (1-6)
Increases physical and mental saves by (5-15)

Bladed Master true 15 15-50 Skullcracker multiplier (1-3)

Charm: Skullcracker at level 3, CD 20
Increases strength by (2-12)

of the bounder Master true 17 30-50 Skullcracker multiplier (1-3)

Charm: Skullcracker at level 3, CD 20
Increases strength and dexterity by (5-9)