Difference between revisions of "Infestation (talent)"

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(Update based on commit "Revise Defiler talents": https://git.net-core.org/tome/t-engine4/commit/bb74a0810a5fc27e8acb4c15e261e2f9c53b8556)
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|use_speed=Spell
 
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Your body has become a mass of living corruption, increasing your blight and acid resistance by {{CTL|30%|5|25%}} and blight affinity by {{CTL|25%|4|20%}}. On taking damage greater than 15% of your maximum health, the damage will be reduced by {{CTL|50%|10|22%}} and a carrion worm mass will burst forth onto a nearby tile, attacking your foes for 5 turns.  
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Your body has become a mass of living corruption, increasing your blight and acid resistance by {{cts|10|25%}} and blight affinity by {{cts|7|20%}}. On taking damage greater than 15% of your maximum health, the damage will be reduced by {{CTL|50%|15|30%}} and a carrion worm mass will burst forth onto a nearby tile, attacking your foes for 5 turns.  
 
You can never have more than 5 worms active from any source at a time.  
 
You can never have more than 5 worms active from any source at a time.  
 
When a carrion worm dies it will explode into a radius 2 pool of blight for 5 turns, dealing {{ctspd|10|70}} blight damage each turn and healing you for 33% of that amount.
 
When a carrion worm dies it will explode into a radius 2 pool of blight for 5 turns, dealing {{ctspd|10|70}} blight damage each turn and healing you for 33% of that amount.
 
}}
 
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Revision as of 01:08, 18 September 2021

Infestation
Infestation.png
Game Version 1.5.10
Category Type Corruption
Category Rot
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Sustained
Cost 30 Vim
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description Your body has become a mass of living corruption, increasing your blight and acid resistance by 10–25%cTS and blight affinity by 7–20%cTS. On taking damage greater than 15% of your maximum health, the damage will be reduced by 15–30%cTL:50% and a carrion worm mass will burst forth onto a nearby tile, attacking your foes for 5 turns.

You can never have more than 5 worms active from any source at a time. When a carrion worm dies it will explode into a radius 2 pool of blight for 5 turns, dealing [10]70cTSpD blight damage each turn and healing you for 33% of that amount.