Difference between revisions of "Irkkk"

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(Width and height. Store details.)
(Stores description)
 
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==Stores==
 
==Stores==
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Irkkk contains the following stores, which are Yeek NPCs rather than terrain features:
 
* One handed weapons crafter (All one-handed weapons, e.g. daggers, swords, slings, axes, mindstars)
 
* One handed weapons crafter (All one-handed weapons, e.g. daggers, swords, slings, axes, mindstars)
 
* Two hander weapons crafter (All two-handed weapons, e.g. battleaxe, greatsword, staff)
 
* Two hander weapons crafter (All two-handed weapons, e.g. battleaxe, greatsword, staff)

Latest revision as of 15:49, 25 July 2021

Irkkk
Guardian None
Floors 1
Level Range 1 to 15
Item Level Range 1 to 2
Size 196x80
Zone Effect none

Irkkk is the starting zone for the Yeek race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the western continent of Maj'Eyal. The yeeks live in simple wood shelters.

The island has exits to Murgol's Lair and the Ritches Tunnels along with a tunnel to Maj'Eyal (which emerges under the Ruined Halfling Complex).

Stores

Irkkk contains the following stores, which are Yeek NPCs rather than terrain features:

  • One handed weapons crafter (All one-handed weapons, e.g. daggers, swords, slings, axes, mindstars)
  • Two hander weapons crafter (All two-handed weapons, e.g. battleaxe, greatsword, staff)
  • Tailor (Cloth Armor, Cloaks, and Belts)
  • Gem crafter (Gems)
  • Tanner (Light Armor, Gloves, Boots, and Belts)
  • Natural infusions (Infusions)

These stores are stocked and restocked as follows:

When Level Material range
Character birth 10 1-1
At level 10 20 1-2
At level 20 35 2-3
At level 30 45 3-4
At level 40 50 4-5
At level 50 60 4-5