Difference between revisions of "Lethality (talent)"

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(Updated talent)
 
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|image=Lethality.png
 
|image=Lethality.png
 
|name=Lethality
 
|name=Lethality
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|game_version=1.5.2
 
|category_type=[[Cunning (category type)|Cunning]]
 
|category_type=[[Cunning (category type)|Cunning]]
 
|category=[[Lethality (category)|Lethality]]
 
|category=[[Lethality (category)|Lethality]]
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|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
You have learned to find and hit weak spots. All your strikes have a {{CTS|2.3|7.5%|0.75}} greater chance to be critical hits, and your critical hits do {{CTS|7.5|25%|0.75}} more damage.
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You have learned to find and hit weak spots. All your strikes have a {{cTS|2.3|7.5%|0.1}} greater chance to be critical hits, and your critical hits do {{cTS|7.5|20%|0.1}} more damage.
  
Also, when using daggers, you now use your Cunning instead of your Strength for bonus damage.
+
Also, when using daggers and throwing knives, you now use your Cunning instead of your Strength for bonus damage.
 
}}
 
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Latest revision as of 02:15, 10 April 2017

Lethality
Lethality.png
Game Version 1.5.2
Category Type Cunning
Category Lethality
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You have learned to find and hit weak spots. All your strikes have a 2.3–7.5%cTS:0.1P greater chance to be critical hits, and your critical hits do 7.5–20%cTS:0.1P more damage.

Also, when using daggers and throwing knives, you now use your Cunning instead of your Strength for bonus damage.