Difference between revisions of "Lethality (talent)"

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(Updated talent)
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|category_type=[[Cunning (category type)|Cunning]]
 
|category_type=[[Cunning (category type)|Cunning]]
 
|category=[[Lethality (category)|Lethality]]
 
|category=[[Lethality (category)|Lethality]]
|require=Level: (0, 1, 2, 3, 4)
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|require={{TalentReq/CunsReq1}}
(12, 14, 16, 18, 20) Cun
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|use_mode=Passive
 
|use_mode=Passive
|desc=You have learned to find and hit weak spots. All your strikes have a (1 + talent_level * 1.3)% greater chance to be critical hits, and your critical hits do (5, 10, 15, 20, 25)% more damage.  
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|desc=
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage.}}
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You have learned to find and hit weak spots. All your strikes have a {{CTS|2.3|7.5%|0.75}} greater chance to be critical hits, and your critical hits do {{CTS|7.5|25%|0.75}} more damage.
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Also, when using daggers, you now use your Cunning instead of your Strength for bonus damage.
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}}

Revision as of 18:20, 6 August 2014

Lethality
Lethality.png
Game Version -
Category Type Cunning
Category Lethality
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You have learned to find and hit weak spots. All your strikes have a 2.3–7.5%cTS:0.75P greater chance to be critical hits, and your critical hits do 7.5–25%cTS:0.75P more damage.

Also, when using daggers, you now use your Cunning instead of your Strength for bonus damage.