Difference between revisions of "Lethality (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
 
(3 intermediate revisions by 3 users not shown)
Line 2: Line 2:
 
|image=Lethality.png
 
|image=Lethality.png
 
|name=Lethality
 
|name=Lethality
 +
|game_version=1.5.2
 
|category_type=[[Cunning (category type)|Cunning]]
 
|category_type=[[Cunning (category type)|Cunning]]
 
|category=[[Lethality (category)|Lethality]]
 
|category=[[Lethality (category)|Lethality]]
|require=Level: (0, 1, 2, 3, 4)
+
|require={{TalentReq/CunsReq1}}
(12, 14, 16, 18, 20) Cun
+
|use_mode=Passive
|cost=-
+
|desc=
|cooldown=-
+
You have learned to find and hit weak spots. All your strikes have a {{cTS|2.3|7.5%|0.1}} greater chance to be critical hits, and your critical hits do {{cTS|7.5|20%|0.1}} more damage.
|desc=You have learned to find and hit weak spots. All your strikes have a (1 + talent_level * 1.3)% greater chance to be critical hits, and your critical hits do (talent_level_raw * 5)% more damage.  
+
 
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage.}}
+
Also, when using daggers and throwing knives, you now use your Cunning instead of your Strength for bonus damage.
 +
}}

Latest revision as of 02:15, 10 April 2017

Lethality
Lethality.png
Game Version 1.5.2
Category Type Cunning
Category Lethality
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You have learned to find and hit weak spots. All your strikes have a 2.3–7.5%cTS:0.1P greater chance to be critical hits, and your critical hits do 7.5–20%cTS:0.1P more damage.

Also, when using daggers and throwing knives, you now use your Cunning instead of your Strength for bonus damage.