Difference between revisions of "Lord of skulls (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
m
(Updated to 1.7.4)
 
Line 1: Line 1:
 
{{Ability box
 
{{Ability box
|game_version =  1.7.0
+
|game_version =  1.7.4
 
|image=lord_of_skulls.png
 
|image=lord_of_skulls.png
 
|name=Lord of Skulls
 
|name=Lord of Skulls
 
|category_type={{ct|Spell}}
 
|category_type={{ct|Spell}}
|category={{c|Master of bones}}
+
|category={{c|Master of Bones}}
 
|require={{TalentReq/SpellsReq4}}
 
|require={{TalentReq/SpellsReq4}}
|cost=20 Mana & 2 SOULS
+
|cost=50 Mana, 2 Souls
 
|cooldown=30
 
|cooldown=30
 +
|range=10
 
|use_speed = Spell
 
|use_speed = Spell
 
|desc=
 
|desc=
 
Consume a soul to empower one of your skeleton, making it into a Lord of Skulls.
 
Consume a soul to empower one of your skeleton, making it into a Lord of Skulls.
The Lord of Skulls gains {{cts|30|80}} more life and is instantly healed to full.
+
 
There can be only one active Lord of Skulls, casting this spell on another skeleton removes the effect from the current one.
+
The Lord of Skulls gains {{cts|30|80}} more life and is instantly healed to full.
 +
 
 +
There can be only one active Lord of Skulls, casting this spell on another skeleton removes the effect from the current one.
 +
 
 
It also gains a new talent if high enough:
 
It also gains a new talent if high enough:
* At level 2 Warriors learn [[Giant leap (talent)|Giant Leap]], a powerful jump attack that deals damage and dazes on impact and frees the skeleton from any stun, daze and pin effects they may have
+
 
* At level 3 Archers learn [[Vital shot (talent)|Vital Shot]], a devastating attack that can stun and cripple their foes
+
* At level 2 Warriors learn {{t|Giant Leap}}, a powerful jump attack that deals damage and dazes on impact and frees the skeleton from any stun, daze and pin effects they may have
* At level 5 Mages learn [[Meteoric crash (talent)|Meteoric Crash]], a destructive spell that crushes and burns foes in a big radius for multiple turns and stuns them
+
* At level 3 Archers learn {{t|Vital Shot}}, a devastating attack that can stun and cripple their foes
* At level 6 Bone Giants learn [[You shall be my weapon (talent)|You Shall Be My Weapon!]], a massive attack that deals high damage, knockbacks foes and stuns them
+
* At level 5 Mages learn {{t|Meteoric Crash}}, a destructive spell that crushes and burns foes in a big radius for multiple turns and stuns them
 +
* At level 6 Bone Giants learn {{t|You Shall Be My Weapon}}, a massive attack that deals high damage, knockbacks foes and stuns them
 
}}
 
}}

Latest revision as of 21:17, 29 October 2021

Lord of Skulls
Lord of skulls.png
Game Version 1.7.4
Category Type Spell
Category Master of Bones
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 50 Mana, 2 Souls
Range 10
Cooldown 30
Travel Speed Instantaneous
Use Speed Spell
Description Consume a soul to empower one of your skeleton, making it into a Lord of Skulls.

The Lord of Skulls gains 30–80cTS more life and is instantly healed to full.

There can be only one active Lord of Skulls, casting this spell on another skeleton removes the effect from the current one.

It also gains a new talent if high enough:

  • At level 2 Warriors learn Giant Leap, a powerful jump attack that deals damage and dazes on impact and frees the skeleton from any stun, daze and pin effects they may have
  • At level 3 Archers learn Vital Shot, a devastating attack that can stun and cripple their foes
  • At level 5 Mages learn Meteoric Crash, a destructive spell that crushes and burns foes in a big radius for multiple turns and stuns them
  • At level 6 Bone Giants learn You Shall Be My Weapon, a massive attack that deals high damage, knockbacks foes and stuns them