Difference between revisions of "Mobility (category)"

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{{:Hack'n'back (talent)}}{{:Mobile defence (talent)}}{{:Light of foot (talent)}}{{:Strider (talent)}}<noinclude>[[Category:Category]]</noinclude>
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{{:Disengage (talent)}}
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{{:Evasion (talent)}}
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{{:Tumble (talent)}}
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{{:Trained reactions (talent)}}
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<noinclude>[[Category:Category]]</noinclude>

Latest revision as of 05:16, 10 April 2017

Disengage
Disengage 2017.png
Game Version 1.5.2
Category Type Technique
Category Mobility
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost 8 Stamina
Range 7
Cooldown 10
Travel Speed Instantaneous
Use Speed Weapon
Description Jump back up to 3–7cTL:10 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see).

After moving, you gain 100–200%cTS:log increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).

The speed and maximum distance you can move are reduced by your Fatigue level.


Evasion
Evasion 2017.png
Game Version 1.5.2
Category Type Cunning
Category Mobility
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 25 Stamina
Range Melee/Personal
Cooldown 28–15cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description Your quick wit and reflexes allow you to anticipate attacks against you, granting you a chance to evade melee and ranged attacks and increased defense for 4 turns.

The chance to evade and defense bonus increase with your Dexterity.


Tumble
Skirmisher cunning roll.png
Game Version 1.5.2
Category Type Technique
Category Mobility
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 20 Stamina
Range 2–4cTS:log
Cooldown 11–5cTL:4
Travel Speed Instantaneous
Use Speed Instant
Description In an extreme feat of agility, you move to a spot you can see within range, bounding around, over or through any enemies in the way.

This talent cannot be used while wearing heavy armor, and leaves you exhausted. The exhaustion increases the cost of your activated Mobility talents by 75–40cTL:25 (stacking) but fades over 25–15cTL:6 turns.


Trained Reactions
Trained reactions.png
Game Version 1.5.2
Category Type Technique
Category Mobility
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Sustained
Cost 10 Stamina
Range Melee/Personal
Cooldown 5
Travel Speed Instantaneous
Use Speed Instant
Description You have trained to be very light on your feet and have conditioned your reflexes to react faster than thought to damage you take.

While this talent is active, you instantly react to any direct damage (not from status effects, etc.) that would hit you for at least 30–15%cTL:10% of your maximum life.

This requires 0.25–0.45cTL:0.8 stamina and reduces the damage by 25–60%cTL:80%*0.25–0.5cL:1.0 as Defense varies from 0–50.

Your reactions are too slow for this if you are wearing heavy armour.

The damage reduction improves with your Defense.