Mystical cunning (talent)

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Mystical Cunning
Vulnerability poison.png
Game Version 1.7.3
Category Type Prodigies
Category Magic
Requirements Magic 50
Know either Trap Mastery or Apply Poison
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your study of arcane forces has let you develop a new way of applying your aptitude for trapping and poisons.

You gain 1.0 mastery in the Cunning/Poisons and Cunning/Trapping talent trees.
Your Venomous Strike talent cooldown is reduced by 3.
Your Lure talent cooldown is reduced by 5.

You learn the following talents:

Vulnerability Poison

Whenever you apply Deadly Poison, you also apply an unresistable magical poison dealing 20–50cSS:Mag,0.75P arcane damage (based on your Magic) each turn. This poison reduces all damage resistance by 10% and poison immunity by 50%.

Gravitic Trap

Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + 10*(1 + 25–100cTS/100)*1–5cSS:Mag temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher).
Each anomaly lasts floor(3–5cTL:10) turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill).
The trap may trigger more than once, but requires at least 2 turns to recharge between activations.
This design does not require advanced preparation to use.