Difference between revisions of "Necromancer"

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|name=Necromancer
 
|name=Necromancer
 
|metaclass=Mage
 
|metaclass=Mage
|starting_life=100
+
|starting_life=90
 
|locked=Yes
 
|locked=Yes
 
|life_per_level= -3
 
|life_per_level= -3
Line 9: Line 9:
 
|cunning= +1
 
|cunning= +1
 
}}
 
}}
 +
 +
Necromancer is a class introduced in the base game. It must be unlocked by killing the necromancer [[Celia]] in the [[Last Hope Graveyard]], '''after''' reading all 4 parts of the [[lore]] ''"How to become a necromancer"''.
 +
 +
==Locked Description==
 +
''The road to necromancy is a macabre path indeed.''
 +
 +
''Walk with the dead, and drink deeply of their black knowledge.''
  
 
==Description==
 
==Description==
 
While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.
 
While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.
These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: Eternal life.
+
 
 +
These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: [[Lich (talent)|Eternal life]].
 +
 
 
Their most important stats are: [[Magic]] and [[Willpower]]
 
Their most important stats are: [[Magic]] and [[Willpower]]
  
 
==Starting Equipment==
 
==Starting Equipment==
*Elm staff
+
*Elm starstaff
*Brass lantern
+
 
*Linen robe
 
*Linen robe
 +
*[[Inscription|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)
 +
 +
==Starting Quest==
 +
* [[From Death, Life]] (if not immune to necromancy and not already undead), which on completion unlocks the [[Lich (talent)|Lich race evolution]] prodigy.
  
 
==Starting Talents==
 
==Starting Talents==
*[[Arcane eye (talent)|Arcane Eye]]
+
*[[Call of the crypt (talent)|Call of the Crypt]] (1)
*[[Create minions (talent)|Create Minions]]
+
*[[Soul leech (talent)|Soul Leech]] (1)
*[[Invoke darkness (talent)|Invoke Darkness]]
+
*[[Invoke darkness (talent)|Invoke Darkness]] (1)
*[[Blurred mortality (talent)|Blurred Mortality]]
+
*[[Blurred mortality (talent)|Blurred Mortality]] (1)
  
 
==Talent Categories==
 
==Talent Categories==
 
{{Talent_table
 
{{Talent_table
 
| class_rows =  
 
| class_rows =  
 +
 
{{Talent_row
 
{{Talent_row
| Type = [[Spells (category type)|Spell]]
+
| Type = [[Spell (category type)|Spell]]
| Name = [[Example category (category)|Example Category]]
+
| Name = {{c|Master of Bones}}
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[1st talent (talent)|1st Talent]]
+
| talent1 = [[Call of the crypt (talent)|Call of the Crypt]]
| talent2 = [[2nd talent (talent)|2nd Talent]]
+
| talent2 = [[Shattered remains (talent)|Shattered Remains]]
| talent3 = [[3rd talent (talent)|3rd Talent]]
+
| talent3 = [[Assemble (talent)|Assemble ]]
| talent4 = [[4th talent (talent)|4th Talent]]
+
| talent4 = [[Lord of skulls (talent)|Lord of Skulls]]
 
}}
 
}}
  
| generic_rows =
 
 
{{Talent_row
 
{{Talent_row
| Type = [[Cunning (category type)|Cunning]]
+
| Type = [[Spell (category type)|Spell]]
| Name = [[Survival (category)|Survival]]
+
| Name = {{c|Master of Flesh}}
| Mastery = 0.9
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
+
| talent1 = [[Call of the mausoleum (talent)|Call of the Mausoleum]]
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = [[Corpse explosion (talent)|Corpse Explosion]]
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = [[Putrescent liquefaction (talent)|Putrescent Liquefaction]]
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = [[Discarded refuse (talent)|Discarded Refuse]]
 
}}
 
}}
  
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Nightfall (category)|Nightfall]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Invoke darkness (talent)|Invoke Darkness]]
 +
| talent2 = [[Night sphere (talent)|Night Sphere]]
 +
| talent3 = [[Erupting shadows (talent)|Erupting Shadows]]
 +
| talent4 = [[River of souls (talent)|River of Souls]]
 
}}
 
}}
  
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Dreadmaster (category)|Dreadmaster]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Dread (talent)|Dread]]
 +
| talent2 = [[Souleater (talent)|Souleater]]
 +
| talent3 = [[Neverending peril (talent)|Neverending Peril]]
 +
| talent4 = [[Dreadmaster (talent)|Dreadmaster]]
 +
}}
  
;Cunning
+
{{Talent_row
:[[Survival (category)|Survival]] (0.9 mastery)
+
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Grave (category)|Grave]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Black ice (talent)|Black Ice]]
 +
| talent2 = [[Chill of the tomb (talent)|Chill of the Tomb]]
 +
| talent3 = [[Corpselight (talent)|Corpselight]]
 +
| talent4 = [[Grave mistake (talent)|Grave Mistake]]
 +
}}
  
;Spells
+
{{Talent_row
:[[Ice (category)|Ice]] (1.20 mastery, locked, requires achievement)
+
| Type = [[Spell (category type)|Spell]]
:[[Conveyance (category)|Conveyance]] (1.20 mastery)
+
| Name = {{c|Glacial Waste}}
:[[Divination (category)|Divination]] (1.20 mastery)
+
| Mastery = 1.3
:[[Necrotic minions (category)|Necrotic minions]] (1.30 mastery)
+
| Locked = no
:[[Advanced necrotic minions (category)|Advanced necrotic minions]] (1.30 mastery, locked)
+
| talent1 = [[Hiemal shield (talent)|Hiemal Shield]]
:[[Nightfall (category)|Nightfall]] (1.30 mastery)
+
| talent2 = [[Desolate waste (talent)|Desolate Waste]]
:[[Shades (category)|Shades]] (1.30 mastery, locked)
+
| talent3 = [[Crumbling earth (talent)|Crumbling Earth]]
:[[Necrosis (category)|Necrosis]] (1.30 mastery)
+
| talent4 = [[Bleak guard (talent)|Bleak Guard]]
:[[Grave (category)|Grave]] (1.30 mastery)
+
}}
  
==Strategy==
+
{{Talent_row
The Necromancer is a mage who specializes in the magic of death. They can raise the bodies and souls of the dead into undead minions, enthralled slaves which fight until destroyed. They can also deal damage directly, using darkness- and cold-based spells.
+
| Type = {{ct|Spell}}
 +
| Name = {{c|Animus}}
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = {{t|Soul Leech}}
 +
| talent2 = {{t|Consume Soul}}
 +
| talent3 = {{t|Torture Souls}}
 +
| talent4 = {{t|Reaping}}
 +
}}
  
The class plays like a combination of [[Archmage]] and [[Summoner]]. Both aspects are independently powerful; it is perfectly viable to blast foes with spells, or to hide behind a wall of ravenous flesh and bone, or both at once.
+
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Death (category)|Death]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Rigor mortis (talent)|Rigor Mortis]]
 +
| talent2 = [[Drawn to death (talent)|Drawn To Death]]
 +
| talent3 = [[Grim shadow (talent)|Grim Shadow]]
 +
| talent4 = [[Utterly destroyed (talent)|Utterly Destroyed]]
 +
}}
  
Watch out for skeleton mage minions; they will fire beam spells at enemies without regard for friendly units who are in the way (including you). Don't stand between a skeleton mage and a monster. You might consider disposing of them before that can happen; various means are available (exploding them, integrating them into a bone giant, or simply bashing their skulls in).
+
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = {{c|Master Necromancer}}
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Aura of undeath (talent)|Aura of Undeath]]
 +
| talent2 = [[Surge of undeath (talent)|Surge of Undeath]]
 +
| talent3 = [[Recall minions (talent)|Recall Minions]]
 +
| talent4 = [[Suffer for me (talent)|Suffer For Me]]
 +
}}
  
If you have [[unlockables|unlocked]] the [[Ice (category)|Ice spell tree (Cryomancer)]], it will be available (locked). The Ice talents can complement your [[Grave (category)|Grave spells]] (Chill of the Tomb, Cold Flames). If you're emphasizing direct damage over minions, this may be a tree worth investing in. (Needs testing!)
+
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = {{c|Age of Dusk}}
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Dire plague (talent)|Dire Plague]]
 +
| talent2 = [[Crepuscule (talent)|Crepuscule]]
 +
| talent3 = {{t|The End of All Hope}}
 +
| talent4 = {{t|Golden Age of Necromancy}}
 +
}}
  
Minion users will almost certainly want to grab the [[Advanced necrotic minions (category)|Advanced necrotic minions tree]] ASAP.
+
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = {{c|Rime Wraith}}
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Rime wraith (talent)|Rime Wraith]]
 +
| talent2 = [[Frigid plunge (talent)|Frigid Plunge]]
 +
| talent3 = [[Gelid host (talent)|Gelid Host]]
 +
| talent4 = [[Permafrost (talent)|Permafrost]]
 +
}}
 +
 
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Eradication (category)|Eradication]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Boneyard (talent)|Boneyard]]
 +
| talent2 = [[To the grave (talent)|To The Grave]]
 +
| talent3 = [[Impending doom (talent)|Impending Doom]]
 +
| talent4 = [[Eternal night (talent)|Eternal Night]]
 +
}}
 +
 
 +
| generic_rows =
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Survival (category)|Survival]]
 +
| Mastery = 1.0
 +
| Locked = no
 +
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 +
| talent2 = [[Device mastery (talent)|Device Mastery]]
 +
| talent3 = [[Track (talent)|Track]]
 +
| talent4 = [[Danger sense (talent)|Danger Sense]]
 +
}}
 +
 
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Necrosis (category)|Necrosis]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Blurred mortality (talent)|Blurred Mortality]]
 +
| talent2 = [[Across the veil (talent)|Across the Veil]]
 +
| talent3 = [[Runeskin (talent)|Runeskin]]
 +
| talent4 = {{t|Spikes of Decrepitude}}
 +
}}
 +
 
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Spectre (category)|Spectre]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Ghost walk (talent)|Ghost Walk]]
 +
| talent2 = [[Spectral sight (talent)|Spectral Sight]]
 +
| talent3 = [[Intangibility (talent)|Intangibility]]
 +
| talent4 = [[Path to beyond (talent)|Path to Beyond]]
 +
}}
 +
 
 +
{{Talent_row
 +
| Type = [[Undead (category type)|Undead]]
 +
| Name = [[Lich (category)|Lich]]
 +
| Mastery = 1.0
 +
| Locked = yes
 +
| talent1 = [[Neverending unlife (talent)|Neverending Unlife]]
 +
| talent2 = [[Frightening presence (talent)|Frightening Presence]]
 +
| talent3 = [[Doomed for eternity (talent)|Doomed For Eternity]]
 +
| talent4 = [[Commander of the dead (talent)|Commander of the Dead]]
 +
}}
 +
 
 +
}}
  
[[Vampiric gift (talent)|Vampiric Gift]], if you can afford the mana to sustain it, grants a potentially huge amount of self-healing. Healing your minions is more challenging; the best way is to be a [[Ghoul]] and [[Retch (talent)|Retch]] on them. Failing that, you should probably consider them disposable.
+
* The Undead [[Lich (category)|Lich]] category needs to be achieved through the [[Lich (talent)|Lich race evolution]]
  
 
{{classes}}
 
{{classes}}

Revision as of 00:16, 1 November 2021

Necromancer
Metaclass Mage
Locked Yes
Starting Life 90
Life Rating -3
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic +5
Willpower +3
Cunning +1

Necromancer is a class introduced in the base game. It must be unlocked by killing the necromancer Celia in the Last Hope Graveyard, after reading all 4 parts of the lore "How to become a necromancer".

Locked Description

The road to necromancy is a macabre path indeed.

Walk with the dead, and drink deeply of their black knowledge.

Description

While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.

These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: Eternal life.

Their most important stats are: Magic and Willpower

Starting Equipment

  • Elm starstaff
  • Linen robe
  • Manasurge Rune (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)

Starting Quest

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Spell Master of Bones 1.3 No Call of the Crypt Shattered Remains Assemble Lord of Skulls
Spell Master of Flesh 1.3 No Call of the Mausoleum Corpse Explosion Putrescent Liquefaction Discarded Refuse
Spell Nightfall 1.3 No Invoke Darkness Night Sphere Erupting Shadows River of Souls
Spell Dreadmaster 1.3 No Dread Souleater Neverending Peril Dreadmaster
Spell Grave 1.3 No Black Ice Chill of the Tomb Corpselight Grave Mistake
Spell Glacial Waste 1.3 No Hiemal Shield Desolate Waste Crumbling Earth Bleak Guard
Spell Animus 1.3 No Soul Leech Consume Soul Torture Souls Reaping
Spell Death 1.3 No Rigor Mortis Drawn To Death Grim Shadow Utterly Destroyed
Spell Master Necromancer 1.3 Yes Aura of Undeath Surge of Undeath Recall Minions Suffer For Me
Spell Age of Dusk 1.3 Yes Dire Plague Crepuscule The End of All Hope Golden Age of Necromancy
Spell Rime Wraith 1.3 Yes Rime Wraith Frigid Plunge Gelid Host Permafrost
Spell Eradication 1.3 Yes Boneyard To The Grave Impending Doom Eternal Night
Generic
Type Name Mastery Locked Talents
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Spell Necrosis 1.3 No Blurred Mortality Across the Veil Runeskin Spikes of Decrepitude
Spell Spectre 1.3 No Ghost Walk Spectral Sight Intangibility Path to Beyond
Undead Lich 1.0 Yes Neverending Unlife Frightening Presence Doomed For Eternity Commander of the Dead

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler