Difference between revisions of "Parasite"

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{| class="wikitable" style="border: 1px solid gray; font-size: large;"
 
{| class="wikitable" style="border: 1px solid gray; font-size: large;"
|ToME Version: || 1.5.10
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|ToME Version: || 1.7
 
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|}
 
<!-- Please update if you update the page! -->
 
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{{race
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|name=Parasite
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|metarace=[[Other]]
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|life_per_level=as origin
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}}
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{{Spoilers}}
  
 
== Description ==
 
== Description ==
 
The various racial bonuses a character can have.. when its head is cut off and replaced with a parasite.
 
The various racial bonuses a character can have.. when its head is cut off and replaced with a parasite.
 
 
 
 
  
 
== Racial Talents ==
 
== Racial Talents ==
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==Strategy==
 
==Strategy==
 
Being a Parasite means sacrificing your head slot and ~2/3 of your amulet slot for the chance to get decent to good generic talents. That means, of course, that you also need to have leftover generic points. You also lose the ability to put more points into your racial traits, though you do retain the talents themselves. All in all, it's probably not worth it for most, if not all characters, but could be good on Constitution-stacking melee classes.
 
Being a Parasite means sacrificing your head slot and ~2/3 of your amulet slot for the chance to get decent to good generic talents. That means, of course, that you also need to have leftover generic points. You also lose the ability to put more points into your racial traits, though you do retain the talents themselves. All in all, it's probably not worth it for most, if not all characters, but could be good on Constitution-stacking melee classes.
 +
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* You keep your former invested race skills and also the race boni (e.g. attribute; life-rating; cornac boni), but cannot invest anymore into it
 +
* You cannot change their amulet to anything but the Fanged Collar
 +
* You cannot equip headgear and lose the currently equipped one
 +
* you can go Cornac -> Parasite -> Lichfom, keeping all their boni
  
 
{{races}}
 
{{races}}
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 +
==Source==
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1) http://forums.te4.org/viewtopic.php?f=41&t=49271

Revision as of 08:57, 5 November 2020

ToME Version: 1.7
Parasite
Metarace Other
Locked No
Life Rating as origin
Exp Penalty 0
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic 0
Willpower 0
Cunning 0
Luck 0
Warning: this page contains spoilers.
This page may contain information that you might not want revealed. Read at your own risk.

Description

The various racial bonuses a character can have.. when its head is cut off and replaced with a parasite.

Racial Talents

Take a Bite
Take a Bite.png
Game Version 1.5.10
Category Type Race
Category Parasite
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:15
Travel Speed Instantaneous
Use Speed Instant
Description You try to bite off your foe with your "head" for 50–150%cSS:Str/Dex/Mag blight weapon damage. If the target falls under 20% life you have 20–70%cSS:Con chances to outright kill it (bosses are immune). Whenever you succesfully bite a foe you regenerate 3–25cSS:Con life per turn for 5 turns. Instant kill chances and regeneration increase with your Constitution stat and weapon damage increases with the highest of your Strength, Dexterity or Magic stat.


Ultra Instinct
Ultra Instinct.png
Game Version 1.5.10
Category Type Race
Category Parasite
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Without the distraction of "thoughts" or "self" your body reacts faster and better to aggressions. Increases global speed by 5–25%cTL:40.


Corrupting Influence
Corrupting Influence.png
Game Version 1.5.10
Category Type Race
Category parasite
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description The parasite corruption seeps into your body, strengthening it. Increases blight, darkness, temporal and acid resistances by 14–40%cTL:50 but decreases nature and light resistances by (14–40%cTL:50)/3.


Horror Shell
Horror Shell.png
Game Version 1.5.10
Category Type Race
Category Parasite
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 30–16cTL:10
Travel Speed Instantaneous
Use Speed -
Description Creates a shell around you, absorbing 3,2*CON+(120–300cTS)+(1–5%cTL:0,1)*Max_Life damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Constitution.



Strategy

Being a Parasite means sacrificing your head slot and ~2/3 of your amulet slot for the chance to get decent to good generic talents. That means, of course, that you also need to have leftover generic points. You also lose the ability to put more points into your racial traits, though you do retain the talents themselves. All in all, it's probably not worth it for most, if not all characters, but could be good on Constitution-stacking melee classes.

  • You keep your former invested race skills and also the race boni (e.g. attribute; life-rating; cornac boni), but cannot invest anymore into it
  • You cannot change their amulet to anything but the Fanged Collar
  • You cannot equip headgear and lose the currently equipped one
  • you can go Cornac -> Parasite -> Lichfom, keeping all their boni
Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof

Source

1) http://forums.te4.org/viewtopic.php?f=41&t=49271