Parasite
From Tales of Maj'Eyal
ToME Version: | 1.7 |
Parasite | |
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Metarace | Other |
Locked | No |
Life Rating | as origin |
Exp Penalty | 0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | 0 |
Luck | 0 |
Warning: this page contains spoilers. |
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This page may contain information that you might not want revealed. Read at your own risk. |
Contents
Description
The various racial bonuses a character can have.. when its head is cut off and replaced with a parasite.
Racial Talents
Take a Bite | ||
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Game Version | 1.5.10 | |
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Category Type | Race | |
Category | Parasite | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 45–25cTL:15 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You try to bite off your foe with your "head" for 50–150%cSS:Str/Dex/Mag blight weapon damage. If the target falls under 20% life you have 20–70%cSS:Con chances to outright kill it (bosses are immune). Whenever you succesfully bite a foe you regenerate 3–25cSS:Con life per turn for 5 turns. Instant kill chances and regeneration increase with your Constitution stat and weapon damage increases with the highest of your Strength, Dexterity or Magic stat. |
Ultra Instinct | ||
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Game Version | 1.5.10 | |
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Category Type | Race | |
Category | Parasite | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Without the distraction of "thoughts" or "self" your body reacts faster and better to aggressions. Increases global speed by 5–25%cTL:40. |
Corrupting Influence | ||
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Game Version | 1.5.10 | |
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Category Type | Race | |
Category | parasite | |
Requirements | Level (16,17,18,19,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | The parasite corruption seeps into your body, strengthening it. Increases blight, darkness, temporal and acid resistances by 14–40%cTL:50 but decreases nature and light resistances by (14–40%cTL:50)/3. |
Horror Shell | ||
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Game Version | 1.5.10 | |
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Category Type | Race | |
Category | Parasite | |
Requirements | Level (24,25,26,27,28) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 30–16cTL:10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Creates a shell around you, absorbing 3,2*CON+(120–300cTS)+(1–5%cTL:0,1)*Max_Life damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Constitution. |
Strategy
Being a Parasite means sacrificing your head slot and ~2/3 of your amulet slot for the chance to get decent to good generic talents. That means, of course, that you also need to have leftover generic points. You also lose the ability to put more points into your racial traits, though you do retain the talents themselves. All in all, it's probably not worth it for most, if not all characters, but could be good on Constitution-stacking melee classes.
- You keep your former invested race skills and also the race boni (e.g. attribute; life-rating; cornac boni), but cannot invest anymore into it
- You cannot change their amulet to anything but the Fanged Collar
- You cannot equip headgear and lose the currently equipped one
- you can go Cornac -> Parasite -> Lichfom, keeping all their boni
Races | ||||||||
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Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |