Difference between revisions of "Pin down (talent)"
From Tales of Maj'Eyal
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|use_speed=Archery | |use_speed=Archery | ||
|desc= | |desc= | ||
− | You fire a shot for | + | You fire a shot for {{cTWD|100|140}} damage that attempts to pin your target to the ground for {{cTS|2.5|5}} turns, as well as giving your next Steady Shot or Shoot 100% increased chance to critically hit and mark (regardless of whether the pin succeeds).<br> |
This shot has a 20% chance to mark the target.<br> | This shot has a 20% chance to mark the target.<br> | ||
The chance to pin increases with your Accuracy. | The chance to pin increases with your Accuracy. | ||
}} | }} |
Latest revision as of 03:56, 10 April 2017
Pin Down | ||
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Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Archery Training | |
Requirements | Lvl (4,5,6,7,8) Dex (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 10 Stamina | |
Range | Archery Range | |
Cooldown | 9 | |
Travel Speed | Instantaneous | |
Use Speed | Archery | |
Description | You fire a shot for 100–140cTWD damage that attempts to pin your target to the ground for 2.5–5cTS turns, as well as giving your next Steady Shot or Shoot 100% increased chance to critically hit and mark (regardless of whether the pin succeeds). This shot has a 20% chance to mark the target. |