Reflexes (category)

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Shoot Down
Shoot down.png
Game Version 1.5.2
Category Type Technique
Category Reflexes
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost 8 Stamina
Range Archery Range
Cooldown 4
Travel Speed Instantaneous
Use Speed Instant
Description Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down.

You can shoot down up to 1–5cTS:log projectiles.

In addition, your heightened senses also reduce the speed of incoming projectiles by 15–50%cTS, and prevents your own projectiles from striking you.


Intuitive Shots
Intuitive shots.png
Game Version -
Category Type Technique
Category Archery Excellence
Requirements Lvl (18,19,20,21,22) Dex (38,40,42,44,46)
Use Mode Sustained
Cost 30 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a 10–30%cTL:40% chance get a defensive shot off in time to intercept the attack, fully disrupting it (including extra blows from certain talents), dealing 20–60%cTWD archery damage.


Sentinel
Sentinel.png
Game Version 1.5.2
Category Type Technique
Category Reflexes
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 25 Stamina
Range Archery Range
Cooldown 13-Talent Level
Travel Speed Instantaneous
Use Speed Weapon
Description You take close notice of the target for the next 5 turns. If they attempt to use a non-instant talent you react with incredible speed, firing a shot dealing 25% damage that causes the talent to fail and go on cooldown.

This shot is instant, cannot miss, and puts 1–4.5cTS other talent(s) on cooldown for 1–3.5cTS turn(s).


Escape
Escape.png
Game Version 1.5.2
Category Type Technique
Category Reflexes
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 25
Travel Speed Instantaneous
Use Speed Instant
Description You put all your focus into escaping combat for 4 turns. While under this effect you gain 15–40%cTL:70% increased resistance to all damage, 5–10cTS increased stamina regeneration, immunity to stun, pin, daze, and slowing effects, and 150–350%cTS increased movement speed.

Any action other than movement will cancel this effect.