Difference between revisions of "Rogue"

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(unlock dirty fighting)
(switch lethality to generic)
 
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| talent3 = [[Vile poisons (talent)|Vile Poisons]]
 
| talent3 = [[Vile poisons (talent)|Vile Poisons]]
 
| talent4 = [[Venomous strike (talent)|Venomous Strike]]
 
| talent4 = [[Venomous strike (talent)|Venomous Strike]]
}}
 
{{Talent_row
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Lethality (category)|Lethality]]
 
| Mastery = 1.3
 
| talent1 = [[Lethality (talent)|Lethality]]
 
| talent2 = [[Expose weakness (talent)|Expose Weakness]]
 
| talent3 = [[Blade flurry (talent)|Blade Flurry]]
 
| talent4 = [[Snap (talent)|Snap]]
 
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
Line 171: Line 162:
 
| talent3 = [[Track (talent)|Track]]
 
| talent3 = [[Track (talent)|Track]]
 
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
| talent4 = [[Danger sense (talent)|Danger Sense]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Lethality (category)|Lethality]]
 +
| Mastery = 1.3
 +
| talent1 = [[Lethality (talent)|Lethality]]
 +
| talent2 = [[Expose weakness (talent)|Expose Weakness]]
 +
| talent3 = [[Blade flurry (talent)|Blade Flurry]]
 +
| talent4 = [[Snap (talent)|Snap]]
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row

Latest revision as of 16:40, 29 November 2019

This page is about the Rogue class; for the metaclass, see Rogue (Metaclass).
Rogue
Metaclass Rogue
Locked No
Starting Life 100
Life Rating +0
Stat Modifiers
Strength +1
Dexterity +3
Constitution 0
Magic 0
Willpower 0
Cunning +5

Description

Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage. Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them. Their most important stats are: Dexterity and Cunning

Starting Equipment

  • Iron Dagger
  • Iron Dagger
  • Rough Leather Armor

Secondary Weapons

  • Rough Sling
  • Pouch of Iron shots

Starting Talents

  • Dual Strike
  • Dual Weapon Mastery
  • Stealth
  • Lethality

Talent Categories

Class
Type Name Mastery Locked Talents
Technique Dual Techniques 1.3 No Dual Strike Flurry Heartseeker Whirlwind
Technique Throwing Knives 1.3 No Throwing Knives Fan of Knives Precise Aim Quickdraw
Technique Duelist 1.3 No Dual Weapon Mastery Tempo Feint Lunge
Cunning Stealth 1.3 No Stealth Shadowstrike Soothing Darkness Shadow Dance
Cunning Trapping 1.3 No Trap Mastery Lure Advanced Trap Deployment Trap Priming
Cunning Poisons * 1.3 No Apply Poison Toxic Death Vile Poisons Venomous Strike
Cunning Dirty Fighting 1.3 No Dirty Fighting Backstab Blinding Powder Twist the Knife
Techniques Combat Techniques 1.3 Yes Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Assassination 1.3 Yes Coup de Grace Terrorize Garrote Marked for Death
Cunning Artifice 1.3 Yes Rogue's Tools Cunning Tools Intricate Tools Master Artificer
Generic
Type Name Mastery Locked Talents
Techniques Combat Training 1.3 No Thick Skin Armour Training Combat Accuracy Weapons Mastery Dagger Mastery
Techniques Mobility 1.3 No Disengage Evasion Tumble Trained Reactions
Cunning Survival 1.3 No Heightened Senses Device Mastery Track Danger Sense
Cunning Lethality 1.3 No Lethality Expose Weakness Blade Flurry Snap
Cunning Scoundrel 1.3 Yes Lacerating Strikes Scoundrel's Strategies Misdirection Fumble

(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler