|Requirements||Level (10,11,12,13,14) Magic (22,24,26,28,30)|
|Description|| Your body has become a mass of living corruption, increasing your blight and acid resistance by 10–25%cTS and blight affinity by 7–20%cTS. On taking damage greater than 15% of your maximum health, the damage will be reduced by 15–30%cTL:50% and a carrion worm mass will burst forth onto a nearby tile, attacking your foes for 5 turns.
You can never have more than 5 worms active from any source at a time. When a carrion worm dies it will explode into a radius 2 pool of blight for 5 turns, dealing 70cTSpD blight damage each turn and healing you for 33% of that amount.
|Requirements||Level (14,15,16,17,18) Magic (14,16,18,20,22)|
|Description||You disperse into a mass of carrion worms, reforming near the target location (Max(0,7-floor(1–5gtl) teleport accuracy).|
|Requirements||Level (18,19,20,21,22) Magic (38,40,42,44,46)|
|Description|| You have a 15–45%cTS chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding or pinning them for 2–5cTS turns. This effect has a cooldown.
At talent level 4, this affects targets in a radius 1 ball.
Your worms also have a 15–45%cTS/2 chance to blind, silence, disarm or pin with their melee attacks, lasting 2 turns.
The chance to apply this effect will increase with your Spellpower.
|Requirements||Level (22,23,24,25,26) Magic (46,48,50,52,54)|
|Travel Speed||600% of base|
|Description|| Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 55cTSpD/2 acid and 55cTSpD/2 blight damage.
If not cleared after five turns it will inflict 150cTSpD blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 20–90%cTL:100% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.