Scoundrel (category)

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Lacerating Strikes
Lacerating strikes 2017.png
Game Version 1.7.4
Category Type Cunning
Category Scoundrel
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your melee and ranged attacks have a 25–55%cTL:70% chance to shred enemies inflicting an additional 100% of the damage dealt as a bleed over 4 turns.


Scoundrel's Strategies
Scoundrel 2017.png
Game Version 1.7.4
Category Type Cunning
Category Scoundrel
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your melee and ranged attacks inflict distracting wounds that reduce the target’s critical strike multiplier by 25–60%cTL:100% for 5 turns.

In addition, your attacks have a 12–35%cTL:100% chance to inflict a painful wound that causes them to forget a random talent for 4 turns. The last effect cannot occur more than once per turn per target.


Misdirection
Misdirection 2017.png
Game Version 1.7.4
Category Type Cunning
Category Scoundrel
Requirements Level (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your abilities in sowing confusion and chaos have reached their peak. Whenever a foe attempts to apply a detrimental physical effect to you, they have a 15–35%cTL:50% chance to fail. If there is an adjacent enemy to you, you misdirect your foe into applying it to them at 30–55%cTL:100% duration.

You gain [15]60cTStD:Cun defense.

The chance to apply status effects increases with your Accuracy and the Defense with your Cunning.


Fumble
Fumble.png
Game Version 1.7.4
Category Type Cunning
Category Scoundrel
Requirements Level (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your melee and ranged attacks leave your foes unable to focus on any complex actions, giving them a stacking 3% chance of failure the next time they try to use a talent (to a maximum of 3 * 5–15%cTL:20%).

If any effect causes the target's turn to fail they fumble and injure themself, taking [25]400cTStD:Cun physical damage.

If the turn loss was caused by this effect then Fumble is removed.

The damage dealt increases with your Cunning.