Difference between revisions of "Searing light (talent)"
From Tales of Maj'Eyal
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(12, 14, 16, 18, 20) Mag | (12, 14, 16, 18, 20) Mag | ||
|use_mode=Activated | |use_mode=Activated | ||
+ | |range=7 | ||
|cost=-16 Positive | |cost=-16 Positive | ||
|cooldown=6 | |cooldown=6 |
Revision as of 23:01, 19 June 2013
Searing light | ||
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Game Version | - | |
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Category Type | Celestial | |
Category | Sun | |
Requirements | Level: (0, 1, 2, 3, 4)
(12, 14, 16, 18, 20) Mag | |
Use Mode | Activated | |
Cost | -16 Positive | |
Range | 7 | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | Calls the power of the Sun into a searing lance, doing (6-160) damage to the target and leaving a spot on the ground for 4 turns that does (6-80) light damage to anyone within it.
The damage dealt will increase with your Spellpower. |