Shades (category)

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Revision as of 14:07, 12 December 2014 by Tamamo no Moe (Talk | contribs) (Re-ordering talent list to follow the ingame progression)

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Shadow Tunnel
Shadow tunnel.png
Game Version -
Category Type Spell
Category Shades
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 25 Mana
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Surround your minions in a veil of darkness. The darkness will teleport them to you, and grant them (20 + [15]60cTSpD)% evasion for 5 turns.

The evasion chance will increase with your Spellpower.


Curse of the Meek
Curse of the meek.png
Game Version -
Category Type Spell
Category Shades
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Activated
Cost 50 Mana
Range 10
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Reaches through the shadows into quieter places, summoning (Talent Level) harmless creatures.

Those creatures are then cursed with a Curse of Hate, making all hostile foes try to kill them.

If the summoned creatures are killed by hostile foes, you have 70% chance to gain a soul.


Forgery of Haze
Forgery of haze.png
Game Version -
Category Type Spell
Category Shades
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Activated
Cost 70 Mana
Range 10
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Through the shadows, you forge a temporary copy of yourself, existing for 4–8.1cTL:30 turns.

The copy possesses your exact talents and stats.

It will have a percentage of your life equal to 20–58%cL:100% as [20]500cTSpD varies from 0–384.

All damage dealt by your copy will be multiplied by 40–76%cL:140% as [10]500cTSpD varies from 0–361.


Frostdusk
Frostdusk.png
Game Version -
Category Type Spell
Category Shades
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Sustained
Cost 50 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Surround yourself with Frostdusk, increasing all your darkness and cold damage by (2 * Raw Talent Level)%, and ignoring 17–50%cTL:100%,raw of the darkness resistance of your targets.

In addition, all darkness damage you take heals you for 17–50%cTL:100% of the damage.