Shadow magic (category)

From Tales of Maj'Eyal
Revision as of 21:55, 18 August 2014 by Vyn (Talk | contribs) (Updated category)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Shadow Combat
Shadow combat.png
Game Version -
Category Type Cunning
Category Shadow Magic
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Sustained
Cost 20 Stamina
Range Melee/Personal
Cooldown 5
Travel Speed Instantaneous
Use Speed -
Description Channel raw magical energy into your melee attacks; each blow you land will do an additional (2 + [2]50cTSpD) darkness damage and cost 2 mana.

The damage will improve with your Spellpower.


Shadow Cunning
Shadow cunning.png
Game Version -
Category Type Cunning
Category Shadow Magic
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your preparations give you greater magical capabilities. You gain a bonus to Spellpower equal to 20–40%cTS:0.75P of your Cunning.


Shadow Feed
Shadow feed.png
Game Version -
Category Type Cunning
Category Shadow Magic
Requirements Level (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Sustained
Cost 40 Stamina
Range 10
Cooldown 5
Travel Speed Instantaneous
Use Speed -
Description You draw energy from the depths of the shadows.

While sustained, you regenerate 0.3–1cTS:0.75P mana per turn, and your physical and spell attack speed increases by 2.2–11%cTS:0.75P.


Shadowstep
Shadowstep.png
Game Version -
Category Type Cunning
Category Shadow Magic
Requirements Level (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Cost 30 Stamina
Range 6–10cTS
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Step through the shadows to your target, dazing it for (2 + 0.5 * Talent Level) turns (maximum 5) and hitting it with all your weapons for 120–250%cTWD darkness weapon damage.

Dazed targets are significantly impaired, but any damage will free them.

To Shadowstep, you need to be able to see the target.