Difference between revisions of "Stone Warden"

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|metaclass=Wilder
 
|metaclass=Wilder
 
|starting_life=110
 
|starting_life=110
|locked=Donation required
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|locked=Yes
 
|life_per_level= +2
 
|life_per_level= +2
 
|strength=+2
 
|strength=+2
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|willpower=+3
 
|willpower=+3
 
}}
 
}}
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==Locked Description==
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''The Spellblazes scars may be starting to heal,''
 +
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''but little can change how the partisans feel.''
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''Nature and arcane could bridge their divide - ''
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''and when it comes down to it, gold won't take sides...''
  
 
==Description==
 
==Description==
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Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.
 
Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.
 
''This class is available only to players who have donated money, or purchased the game through a redistributor.''
 
  
 
''This class can only be played as a [[Dwarf]].''
 
''This class can only be played as a [[Dwarf]].''

Revision as of 23:47, 19 March 2017

Stone Warden
Metaclass Wilder
Locked Yes
Starting Life 110
Life Rating +2
Stat Modifiers
Strength +2
Dexterity 0
Constitution 0
Magic +4
Willpower +3
Cunning 0

Locked Description

The Spellblazes scars may be starting to heal,

but little can change how the partisans feel.

Nature and arcane could bridge their divide -

and when it comes down to it, gold won't take sides...

Description

Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature. While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.

Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.

This class can only be played as a Dwarf.

Starting Equipment

  • Iron shield
  • Iron shield
  • Iron mail armour

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Spell Earth 1.2 No Stone Skin Pulverizing Auger Mudslide Stone Wall
Spell Eldritch Shield 1.3 No Eldritch Blow Eldritch Infusion Eldritch Fury Eldritch Slam
Wild-gift Dwarven Nature 1.3 No Elemental Split Power Core Dwarven Unity Mergeback
Wild-gift Earthen Power 1.3 No Stoneshield Stone Fortress Shards Eldritch Stone
Wild-gift Earthen Vines 1.3 No Stone Vines Eldritch Vines Rockwalk Rockswallow
Spell Deeprock 1.3 Yes Deeprock Form Volcanic Rock Boulder Rock Mountainhewn
Spell Eldritch Stone 1.3 Yes Stone Spikes Poisoned Spikes Eldritch Spikes Impaling Spikes
Spell Stone * 1.2 Yes Earthen Missiles Body of Stone Earthquake Crystalline Focus
Generic
Type Name Mastery Locked Talents
Cunning Survival 1.0 No Heightened Senses Charm Mastery Piercing Sight Evasion
Technique Combat Training 1.0 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Wild-gift Call of the Wild 1.2 No Meditation Nature's Touch Earth's Eyes Nature's Balance
Spell Stone Alchemy 1.3 Yes Extract Gems Imbue Item Gem Portal Stone Touch
  • requires achievement

Strategy

See Wilder Strategy Guides.

You can also see the Stone Warden general notes, but they may be out of date.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler