This template is used to denote talent parameters that scale by the combatTalentScale function.
The template accepts up to six parameters, corresponding to those in the LUA code: low, high, power, add, shift, raw. It is assumed that the first three parameters will be fed to the template in the order specified above.
The first two parameters are required, and the rest are optional.
If the LUA code calls for
self:combatTalentScale(t, 4, 15)
then one should invoke the template in wiki markup with
which will produce the following text
Note that any percentage signs must be inserted manually with the parameters.
Adjusting the Scaling Power
If the LUA code calls for a different scaling power as follows
combatTalentScale(t, 4, 15, 0.75)
then enter the wiki markup
which will turn into
If logarithmic scaling is to be used instead, then simply enter
The letter P will be appended to parameter 3 to mark it as a power only if it is a number.
Since add, shift and raw are not frequently used, the parameters 4, 5 and 6 are left open so you can enter whatever is necessary. Here is an example where all parameters have some value
combatTalentScale(t, 4, 15, 0.75, 1, 2, true)
so we can use the wiki markup
If we only have some of the optional parameters such as
combatTalentScale(t, 4, 15, 0.5, 0, 0, true)
then we can use the wiki markup
where parameter 3 is left bank since power defaults to 0.5 anyway, and the raw text has moved up to slot 4 since that is the first free open parameter. This will produce
Many chronomancer talents also apply a Paradox modifier, which you can indicate with PM in any of the free parameters.