Difference between revisions of "Tendrils eruption(talent)"

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{{Ability box
|name=Tendrils Eruption
|cooldown=18 ; 10 on Constrict
You plant your tentacle hand in the ground where it splits up and extends to a target zone of radius 3. The zone will erupt with many black tendrils to hit all foes caught inside dealing {{ctwd|180|300%}} tentacle damage.
Any creature hit by the tentacle must save against spell or be numbed by the attack, reducing its damage by {{CTL|50|25|40}} for 5 turns.
If at least one enemy is hit you gain 20 insanity.
When constricting: The tendrils pummel your constricted target for 1.5*({{ctwd|180|300%}}) tentacle damage and if adjacent you make an additional mainhand weapon attack.  Talent cooldown reduced to 10.

Latest revision as of 01:24, 7 February 2019