|Requirements||Lvl (8,9,10,11,12) Mag (28,30,32,34,36)|
|Cooldown||18 ; 10 on Constrict|
|Description|| You plant your tentacle hand in the ground where it splits up and extends to a target zone of radius 3. The zone will erupt with many black tendrils to hit all foes caught inside dealing 180–300%cTWD tentacle damage.
Any creature hit by the tentacle must save against spell or be numbed by the attack, reducing its damage by 25–40cTL:50 for 5 turns.
If at least one enemy is hit you gain 20 insanity.
When constricting: The tendrils pummel your constricted target for 1.5*(180–300%cTWD) tentacle damage and if adjacent you make an additional mainhand weapon attack. Talent cooldown reduced to 10.