Difference between revisions of "Tendrils eruption (talent)"

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|require={{TalentReq/SpellsReq3}}
 
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|cooldown=18 ; 10 on Constrict
 
|cooldown=18 ; 10 on Constrict
 
|desc=
 
|desc=

Latest revision as of 08:45, 19 February 2019

Tendrils Eruption
Tendrils Eruption.png
Game Version 1.5.10
Category Type Demented
Category Tentacles
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Active
Cost -
Range 7
Cooldown 18 ; 10 on Constrict
Travel Speed Instantaneous
Use Speed -
Description You plant your tentacle hand in the ground where it splits up and extends to a target zone of radius 3. The zone will erupt with many black tendrils to hit all foes caught inside dealing 180–300%cTWD tentacle damage.

Any creature hit by the tentacle must save against spell or be numbed by the attack, reducing its damage by 25–40cTL:50 for 5 turns.

If at least one enemy is hit you gain 20 insanity.

When constricting: The tendrils pummel your constricted target for 1.5*(180–300%cTWD) tentacle damage and if adjacent you make an additional mainhand weapon attack. Talent cooldown reduced to 10.