Difference between revisions of "Thermal leech (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Thermal leech.png|name=Thermal leech|category_type=Psionic|category=Voracity|desc=You leech the heat ou...") |
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− | {{Ability_box|image=Thermal leech.png|name=Thermal | + | {{Ability_box |
+ | |image=Thermal leech.png | ||
+ | |name=Thermal Leech | ||
+ | |category_type=[[Psionic (category type)|Psionic]] | ||
+ | |category=[[Voracity (category)|Voracity]] | ||
+ | |require={{TalentReq/PsiWilReq2}} | ||
+ | |use_mode=Activated | ||
+ | |cooldown=25 - 3 * Raw Talent Level | ||
+ | |desc= | ||
+ | You draw thermal energy from your surroundings to replenish your Psi. | ||
+ | |||
+ | This will deal (1.5 - Current Psi / Max Psi) * {{ctmd|20|130}} Cold damage to all targets with radius {{cts|1|4}}. | ||
+ | |||
+ | Affected targets will also be frozen for {{cts|1.3|3.2}} turns, where your effective talent level is multiplied by a factor of (1.5 - Current Psi / Max Psi). | ||
+ | |||
+ | You replenish (1.5 - Current Psi / Max Psi) * {{cts|10|20}} Psi from the first target, with each additional target restoring 20% less than the one before it. | ||
+ | |||
+ | The damage and the strength of these effects increases as your Psi depletes. | ||
+ | }} |
Latest revision as of 02:28, 7 August 2014
Thermal Leech | ||
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Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Voracity | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 25 - 3 * Raw Talent Level | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You draw thermal energy from your surroundings to replenish your Psi.
This will deal (1.5 - Current Psi / Max Psi) * [20]130cTMD Cold damage to all targets with radius 1–4cTS. Affected targets will also be frozen for 1.3–3.2cTS turns, where your effective talent level is multiplied by a factor of (1.5 - Current Psi / Max Psi). You replenish (1.5 - Current Psi / Max Psi) * 10–20cTS Psi from the first target, with each additional target restoring 20% less than the one before it. The damage and the strength of these effects increases as your Psi depletes. |