Threaded combat (category)

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Thread Walk
Thread walk.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 10 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Attack with your bow or dual-weapons for 100–150%cTWD damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to your bow's range away.

Additionally you now go Out of Phase for five turns after any teleport, gaining [10]25cTStD:Mag defense and [5]15%cTStD:Mag resist all.

The Out of Phase bonuses will scale with your Magic stat.


Blended Threads
Blended threads.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you hit with an arrow you reduce the cooldown of one Blade Threading talent on cooldown by one turn.

Each time you hit with a melee weapon you reduce the cooldown of one Bow Threading talent on cooldown by one turn.

This effect can only occur 1–5gtl times per turn.


Thread the Needle
Thread the needle.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Activated
Cost 18 Paradox
Range Weapon range
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Attack with your bow or dual-weapons for 110–220%cTWD damage. If you use your bow you'll shoot all targets in a beam. If you use your dual-weapons you'll attack all targets within a radius of one around you.


Warden's Call
Warden's call.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you hit with a melee or arrow attack, there is a 30–50%cTL:65% chance that a warden will appear from another timeline to attack a random enemy.

The summoned warden will attempt a melee attack if you made an arrow attack, or an arrow attack if you made a melee attack.

These wardens are out of phase with your reality and deal (100% - 60–80%cTL:95%) less damage, and their arrows will pass through friendly targets.

A warden can only be summoned this way once per turn and they return to their own timeline after attacking.