Difference between revisions of "Tinkers"

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! Tinker !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes
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| Fatal Attractor || Hands || 2 || 2 || 1 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Fatal Attractor (Deploys an ally that makes enemies attack it and reflects damage for 5 turns.)
 
| Fatal Attractor || Hands || 2 || 2 || 1 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Fatal Attractor (Deploys an ally that makes enemies attack it and reflects damage for 5 turns.)

Latest revision as of 12:41, 28 November 2019

Tinkers are a group of craftable Items that have been introduced in Embers of Rage. Crafting of these is possible via talents from Physics, notably Smith, Mechanical and Electricity, as well as from Chemistry, notably Therapeutics, Chemistry and Explosives. All of these are normally only accessible to the Tinker classes but areunlockables and can afterwards be accessed via the Tinker Escort. For crafting one first needs to have a schematic for what one wishes to craft. These are gained at the first point of each talent, while a second can be gained upon leveling up. Other schemata need to be unlocked either by finding them on the map instead of Inscriptions or by purchasing them at a store. Each schematic requires an investment of a certain amount of points into certain tinker talents. Materials for crafting are acquired by disassembling items with the APE. They are grouped as follows:

Ingredient Tier Ore Herb Gem
1 Iron Vipersweed Citrine
2 Steel Sessali Aquamarine
3 Dwarven Steel Bilberry Quartz
4 Stralite Burdock Ruby
5 Voratun Goldleaf Diamond


Schematics

Tinkers

Tinkers are craftable augments for worn items. They are worn just like items, but take position in a slot directly next to them. Their stats are then applied to the Item in question.

Weapon Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Acid Groove Weapon 1 0 0 0 1 0 3 Ore Lumps Inflicts acid damage that lowers armor (scales with steampower)
Crystal Edge Weapon 4 0 0 0 0 0 4 Ore Lumps, 1 Gem Crit Power +(3, 6, 9, 12, 15) SPECIAL: deals light damage on hit(scales with Steampower)
Incendiary Groove Weapon 1 0 0 0 0 4 2 Ore Lumps, 2 Herbs Inflicts fire damage and puts a burning tile under target (scales with steampower) (burning tile similar to Archmage's Inferno)
Lightning Coil Weapon 0 0 3 0 0 0 3 Ore Lumps SPECIAL: on weapon crit, fires a lightning beam 3 tiles forward (scales with steampower)
Poison Groove Weapon 0 0 0 3 0 0 3 Ore Lumps Inflicts stacking poison damage (scales with steampower)
Razor Edge Weapon 2 0 0 0 0 0 2 Ore Lumps Armor Penetration +(4, 8, 12, 16, 20), Physical Crit +(4, 8, 12, 16, 20)
Shocking Edge Weapon 1 0 2 0 0 0 3 Ore Lumps SPECIAL: inflicts lightning damage and drains resources (scales with speampower) (resource drain is 10% of lightning damage)
Silver Filigree Weapon 3 0 0 0 0 0 3 Ore Lumps Increases damage against horrors, undead, and demons +(7%, 14%, 21%, 28%, 35%)
Thunderclap Coating 0 0 0 0 0 1 3 Ore Lumps Inflicts (14, 36, 60, 80, 90) physical damage with a 20% to deal knockback (knockback checks using your steampower against enemy's physical save)
Viral Injector Weapon 1 0 0 3 0 0 3 Ore Lumps Inflicts a disease, dealing blight damage and lowering the highest stat (scales with steampower) (unlike Corrupter diseases, this can lower MAG, WIL, and CUN as well as STR, DEX, and CON)
Winterchill Edge Weapon 1 0 0 0 3 0 3 Ore Lumps Inflicts cold damage and causes the target to lose 10% of a turn (scales with steampower)
Galvanic Retributor Shield 0 0 4 0 0 0 4 Ore Lumps Inflicts lightning damage on attackers +(5, 10, 15, 20, 25), SPECIAL: on block, releases a damaging lightning attack in radius (1, 2, 3, 4, 5) (damage scales with steampower)
Mana Coil Staff 1 0 2 0 0 0 5 Ore Lumps, 1 Sapphire Mana Regen +(1, 2, 3, 4, 5), SPECIAL: on spell hit, 25% chance to cast Lightning at target (same as Archmage spell)

Hands Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Fatal Attractor Hands 2 2 1 0 0 0 3 Ore Lumps Talent: Fatal Attractor (Deploys an ally that makes enemies attack it and reflects damage for 5 turns.)
Flash Powder Hands 0 0 0 0 1 0 2 Ore Lumps, 1 Herb Talent: Flash Powder (Blinds in a cone.)
Hand Cannon Hands 0 4 0 0 0 2 3 Ore Lumps Talent: Hand Cannon (Shoots using your current ammo. At tier 5, you shoot a second time.)
Itching Powder Hands 0 0 0 0 2 0 1 Ore Lumps, 2 Herbs Talent: Iching Powder (Causes a chance for talents to fail in a cone.)
Iron Grip Hands 0 1 0 0 0 0 3 Ore Lumps Disarm Immune +(60%, 70%, 80%, 90%, 100%), Talent: Iron Grip (Deals unarmed damage, inflicting pin and lowering armor and defense.)
Saw Projector Hands 1 1 0 0 0 0 3 Ore Lumps Talent: Project Saw (Fires a beam that inflicts physical damage and bleeding.)
Shocking Touch Hands 0 0 3 0 0 0 2 Ore Lumps Talent: Shocking Touch (Inflicts lightning damage and arcs up to (0, 1, 2, 3, 4) additional enemies that are at most 2 spaces apart.)
Spring Grapple Hands 0 1 0 0 0 0 3 Ore Lumps Talent: Spring Grapple (Pulls the target towards you, dealing unarmed damage and pinning them.), SPECIAL: shows unarmed stats
Toxic Canister Launcher Hands 2 0 0 0 0 0 10 Ore Lumps, 8 Herbs Talent: Toxic Cannister Launcher (Creates an ally that releases poison gas for 8 turns.)
Viral Needlegun Hands 3 0 0 0 0 0 8 Ore Lumps, 7 Ghoul Flesh Talent: Viral Needlegun (fires a cone of physical damage, inflicting a random disease that lowers STR, DEX, or CONfor 20 turns.)
Voltaic Sentinel Hands 0 1 4 0 0 0 3 Ore Lumps Talent: Voltaic Sentry (Deploys an ally that fires bolts of lightning at nearby enemies for 8 turns.)
Weapon Automation: One Handed Hands 2 0 2 0 0 0 3 Ore Lumps Talent: Weapon Automation 1H (Deploys a weapon in your inventory as an ally, similar to Cursed Sentry.)

Head Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Air Recycler Head 0 1 0 1 0 0 2 Ore Lumps, 2 Herbs Air Regen +(1, 2, 3, 4, 5), Silence Immune +(10%, 20%, 30%, 40%, 50%)
Brain Cap Head 0 0 0 4 4 2 8 Ore Lumps, 1 Brain Jar Mental Save +20, Mind resistance +35%, Talent: Arcane Disruption Wave (Silences everyone in a radius.)
Brain Flare Head 0 0 0 4 4 2 8 Ore Lumps, 1 Brain Jar Mental Save +20, Mind resistance +35%, Talent: Mind Crush (Yeek's Dominate Will. In item form. With a 15 turn cooldown. Awsome.)
Focus Lens Head 1 0 0 0 0 0 2 Ore Lumps, 1 Gem Sight +(1, 1, 2, 2, 3), Infravision +(5, 6, 7, 8, 9), See Stealth +(5, 10, 15, 20, 25), See Invisible +(5, 10, 15, 20, 25), Blindfight(no, no, no, yes, yes)
Mental Stimulator Head 0 0 1 0 0 0 2 Ore Lumps CUN +(2, 4, 6, 8, 10), Mental Save +(3, 6, 9, 12, 15)
Headlamp Head 0 0 0 0 0 1 1 Ore Lump, 1 Herb Lite +(3, 4, 5, 6, 7), Accuracy +(1, 4, 9, 16, 25)

Body Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Ablative Armor Body 1 0 0 0 0 2 2 Ore Lumps Armor +(3, 6, 9, 12, 15), Chance to ignore criticals +(7%, 14%, 21%, 28%, 35%)
Armour Reinforcement Body 1 0 0 0 0 0 4 Ore Lumps Armor +(2, 4, 6, 8, 10), Armor Hardiness +20, Fatigue +(5, 4, 3, 2, 1)
Crystal Plating Body 3 0 0 0 0 0 2 Ore Lumps, 1 Gem Increases all STATs +(2, 4, 6, 8, 10)
Rustproof Coating Body 1 0 0 0 2 0 1 Ore Lumps, 2 Herbs Armor +(3, 6, 9, 12, 15), Chance to ignore criticals +(7%, 14%, 21%, 28%, 35%)
Second Skin Body 0 0 0 2 0 0 3 Herbs Life Regen +(2, 4, 6, 8, 10), Cut, poison, and Disease Immune +(30%, 40%, 50%, 60%, 70%)
Spike Attachment Body 1 0 0 0 0 0 3 Ore Lumps Fatigue +1, armor +(3, 6, 9, 12, 15), Inflicts physical damage on attackers +(7, 14, 21, 28, 35)

Cloak Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Fireproof Coating Cloak 0 0 0 0 2 0 2 Herbs Fire and Light resistance +(5%, 10%, 15%, 20%, 25%)
Grounding Strap Cloak 1 0 1 0 0 0 2 Ore Lumps Stun Immune +(10%, 20%, 30%, 40%, 50%), Lightning Resistence +(6, 12, 18, 24, 30)
Waterproof Coating Cloak 0 0 0 0 1 0 2 Herbs Cold and Nature resistance +(5%, 10%, 15%, 20%, 25%)

Feet Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Kinetic Stabiliser Feet 0 2 0 0 0 0 4 Ore Lumps Physical Save +(3, 6, 9, 12, 15), Knockback Immune +(5%, 10%, 15%, 20%, 25%), Pin Immune +(5%, 10%, 15%, 20%, 25%), Teleport Immune +100%
Moss Treads Feet 0 0 0 2 0 0 4 Herbs Stealth +(2, 4, 6, 8, 10), Talent: Moss Tread (Places grasping moss where you walk, dealing nature damage, reducing movement speed, and chance to pin enemies on it.)
Rocket Boots Feet 0 2 0 0 0 0 5 Ore Lumps Talent: Rocket Boots (Increases movement speed by (100%, 150%, 200%, 250%, 300%) and leaves a trail of flames. Any action other than moving turns off this sustain. Drains 15 steam every turn.)

Belt Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Alchemist's Helper Belt 0 0 0 1 3 0 4 Herbs Acid, Fire, Nature, and Blight damage +(5%, 10%, 15%, 20%, 25%)
Back Support Belt 1 1 0 0 0 0 2 Ore Lumps Fatigue -(4, 8, 12, 16, 20), Max Encumberance +(10, 20, 30, 40, 50)
Deflection Field Belt 0 0 2 0 0 0 2 Ore Lumps Defense +(2, 4, 6, 8, 10), Slows Projectiles +(5%, 10%, 15%, 20%, 25%)
Fungal Web Belt 0 0 0 3 0 0 5 Herbs SPECIAL: heals (25, 50, 75, 100, 125) health when using a salve
Power Distributor Belt 0 0 2 1 0 0 2 Ore Lumps Stamina, Mana, and Psi regen +(0.1, 0.2, 0.3, 0.4, 0.5)
Thunder Grenade Belt 0 0 0 0 0 3 2 Ore Lumps Talent: Thunder Grenade (Deals physical damage and stuns at an area of radius 1)

Lite Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
White Light Emitter Lite 0 0 2 0 1 0 3 Ore Lumps, 1 Herb lite +(1, 2, 3, 4, 5), See Stealth +(2, 4, 6, 8, 10), Increases light damage +(4%, 8%, 12%, 16%, 20%)
Black Light Emitter Lite 0 0 1 0 2 0 2 Ore Lumps, 2 Herbs lite -(1, 2, 3, 4, 5), Infravision +(2, 4, 6, 8, 10), Darkness damage +(5%, 10%, 15%, 20%, 25%)

Ammo Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Antimagic Shell Ammo 0 0 0 1 0 2 1 Ore Lump, 2 Herb Talent: Antimagic Shell (Inflicts arcane resource burn damage.)
Botanical Shell Ammo 0 0 0 0 0 3 1 Ore Lump, 3 Herb Talent: Botanical Shell (Releases nourishing moss, which deals nature damage and heals you.)
Corrosive Shell Ammo 0 0 0 0 1 2 1 Ore Lump, 2 Herb Talent: Corrosive (Inflicts acid damage that lowers accuracy, defense, and armor.)
Explosive Shell Ammo 0 0 0 0 0 1 1 Ore Lump, 1 Herb Talent: Explosive Shell (Inflicts physical damage in radius 1.)
Flare Shell Ammo 0 0 0 0 0 3 1 Ore Lump, 2 Herb Talent: Flare Shell (Blinds enemies and lights up the area in a radius.)
Hook Shell Ammo 0 2 0 0 0 2 3 Ore Lump, 1 Herb Talent: Hook Shell (If the target is an enemy, you pull it towards you. If the target is empty space, you are pulled towards there.)
Magnetic Shell Ammo 0 0 1 0 0 1 2 Ore Lumps, 1 Herb Talent: Magnetic Shell (Lowers defense and increases fatique.)
Saw Shell Ammo 0 1 0 0 0 1 2 Ore Lumps, 1 Herb Talent: Saw Shell (Inflicts physical damage over 5 turns.)
Solid Shell Ammo 1 0 0 0 0 3 2 Ore Lumps, 1 Herb Talent: Solid Shell (Knocks back the target.)
Toxic Shell Ammo 0 0 0 0 2 4 1 Ore Lumps, 3 Herb Talent: Toxic Shell (Inflicts blight damage over several turns and reduces global speed.)
Voltaic Shell Ammo 0 0 2 0 0 2 3 Ore Lumps, 1 Herb Talent: Voltaic Shell (Inflicts lightning damage to nearby enemies.)

Salves

Salves are used in conjunction with medical injectors. The medical injector goes on cooldown and modifies the strength of the salve.

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Healing Salve Salve 0 0 0 2 0 0 4 Herbs, 1 Troll Intestine Heals you
Pain Suppressor Salve 0 0 0 1 0 0 3 Herbs, 1 Sandworm Tooth Lets you fight at negetive health and reduces damage by a percentage for (4, 4, 5, 5, 6) turns
Frost Salve Salve 0 0 0 2 0 0 3 Herbs, 1 Frost Ant Stinger Removes (1, 1, 2, 2, 3) detrimental physical effects and gives cold, darkness, and nature affinity for (3, 4, 5, 6, 7)
Fiery Salve Salve 0 0 0 3 0 0 3 Herbs, 1 Ritch Stinger Removes (1, 1, 2, 2, 3) detrimental magical effects and gives fire, light, and lightning affinity for (3, 4, 5, 6, 7) turns
Water Salve Salve 0 0 0 3 0 0 3 Herbs, 1 Squid Ink Removes (1, 1, 2, 2, 3) detrimental mental effects and gives blight, mind, and acid affinity for (3, 4, 5, 6, 7) turns
Unstoppable Force Salve Salve 0 0 0 5 0 0 3 Herbs, 1 Minotaur Nose, 1 Frost Salve, 1 Fiery Salve, 1 Water Salve Increases saves and healing factor for (N/A, N/A, 5, 6, 7) turns

Other Items

This includes basic steamsaws and steamguns as well as certain artifacts that can only be obtained via crafting. Each of the crafting talents is primarily associated with one artifact. Each of these artifacts requires a certain amount of gems: 1 Fire Opal, 1 Pearl, 1 Diamond, and 1 Bloodstone. None of these artifacts are craftable outside of Embers of Rage since their schematics can only be found in specific locations in said campaign.

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Steamsaw Steamsaw 2 1 0 0 0 0 7 lumps of ore, 1h mace/sword/axe
Steamgun Steamgun 1 0 0 0 0 1 7 lumps of ore, 1 sling
Power Armor msv. Armor 4 5 5 0 0 0 50 lumps of ore, 2 Mechanical Cores, 1 Lightning Coil, Artifact Gems* Powerful Steam Set Armor. Schema can only be found in G.E.M.
Steamgun: Payload Steamgun 3 2 0 0 0 5 40 lumps of ore, 1 Mechanical Core, 1 Incendiary Grove, Artifact Gems* Schema can only be found in Ruins of a lost city
Hands of Creation Hands 5 3 0 0 0 2 10 lumps of ore, 10 herbs, 1 Primal Core, 1 Shocking Touch, Artifact Gems* Schema can only be found in Ureslak's Host
Steamsaw: Saw Storm Steamsaw 4 3 5 0 0 0 40 lumps of ore, 1 Mechanical Core, 1 Shocking Edge , Artifact Gems* Schema can only be found in Steam Quarry
Life Support Suit lt. Armor 0 0 0 5 4 2 5 lumps of ore, 20 herbs, 1 Primal Core, 1 Unstoppable Force Salve, Artifact Gems* Schema can only be found in Primal Forest
Rogue Gallery Cloak 0 0 0 2 5 4 5 lumps of ore, 20 herbs, 1 Primal Core, 1 Flash Powder, Artifact Gems* Schema can only be found in Caves of Hatred