Difference between revisions of "Unknown tunnels"

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==Zone Information==
 
==Zone Information==
The Unknown Tunnels are hidden and do not appear on the map. Rather, they are keyed by a random encounter on the world map (in [[Maj'Eyal]]). You must be at least level 6 for this encounter to occur. The encounter text is:
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The Unknown Tunnels are hidden and do not appear on the map. Rather, they are keyed by a random encounter on the world map (in [[Maj'Eyal]]). You must be at least level 18 for this encounter to occur. The encounter text is:
  
 
:You find a hidden trap door, and hear cries for help from within...
 
:You find a hidden trap door, and hear cries for help from within...
  
Choosing to enter will put you on level 1 of the zone.
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Choosing to enter will put you on level 1 of the zone. The top level is a darkened maze of single-wide corridors, with no exit back to the surface, and only a single (randomly placed) exit leading downward.  
  
The top level is a darkened maze of single-wide corridors, with no exit back to the surface, and only a single (randomly placed) exit leading downward. The second level has a fixed layout with some rectangular rooms on a lighted, open level, with some NPCs (see below).
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The second level has a fixed layout with some rectangular rooms on a lighted, open level, with some NPCs (see below). You will find a merchant (nonhostile), the [[Assassin Lord]], and assorted rogue-type henchmen. This is the body of the [[Trapped!]] quest.
  
On level 2, you will find a merchant (nonhostile), the [[Assassin Lord]], and assorted rogue-type henchmen. For most characters, the assassin lord and his men will also be nonhostile, and you may talk to the assassin lord. For [[Celestial (Metaclass)|Celestial]] characters in the [[Sunwall]] faction, the rogues will be hostile from the start (''needs verification for 1.0''). There is no exit from the second level until you have spoken with, or killed, the assassin lord.
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REWARD: Solving said quest by rescuing the merchant will give you access to his store (selling 'all sorts'), in Last Hope. Later in the game, he will also sell very powerful random artifacts for 4000 gold each. If you solve the quest by siding with the Assassin Lord instead, then later in the game, the [[Font of Sacrifice]] will become available, which lets you pay gold to reroll the [[ego]]s on your items. There are also other, smaller rewards for both options. See [[Trapped!|the quest page]] for more details about the rewards.
  
If you talk to the Assassin Lord, you may choose to side with him. This permanently [[unlockables|unlocks]] the [[Poisons (category)|Poisons]] tree for [[Rogue]], [[Shadowblade]] and [[Marauder]] classes. Siding with the assassin lord is also a prerequisite for the Tricks of the Trade [[prodigy]]. As for the merchant... tough luck.
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Of note is the presence of summoning traps, which when stepped on surrounds you with thieves. This can pose a significant danger for an unaware character, particularly if lightly armored or susceptible to sudden perforation.
 
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If you kill the Assassin Lord, and do not kill the merchant, then the merchant will give you 8 gold (''this used to be worth a lot more in earlier versions''), and will open up his store in [[Last Hope]]. This also allows you to buy very powerful random artifacts in the late game.
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Latest revision as of 12:57, 10 June 2022

Unknown tunnels
Guardian Assassin Lord
Floors 2
Level Range 8 to 18
Item Level Range 1 to 5
Size 30x30
Zone Effect none

Zone Information

The Unknown Tunnels are hidden and do not appear on the map. Rather, they are keyed by a random encounter on the world map (in Maj'Eyal). You must be at least level 18 for this encounter to occur. The encounter text is:

You find a hidden trap door, and hear cries for help from within...

Choosing to enter will put you on level 1 of the zone. The top level is a darkened maze of single-wide corridors, with no exit back to the surface, and only a single (randomly placed) exit leading downward.

The second level has a fixed layout with some rectangular rooms on a lighted, open level, with some NPCs (see below). You will find a merchant (nonhostile), the Assassin Lord, and assorted rogue-type henchmen. This is the body of the Trapped! quest.

REWARD: Solving said quest by rescuing the merchant will give you access to his store (selling 'all sorts'), in Last Hope. Later in the game, he will also sell very powerful random artifacts for 4000 gold each. If you solve the quest by siding with the Assassin Lord instead, then later in the game, the Font of Sacrifice will become available, which lets you pay gold to reroll the egos on your items. There are also other, smaller rewards for both options. See the quest page for more details about the rewards.

Of note is the presence of summoning traps, which when stepped on surrounds you with thieves. This can pose a significant danger for an unaware character, particularly if lightly armored or susceptible to sudden perforation.