Vile life (category)

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Blood Splash
Blood splash.png
Game Version 1.7.4
Category Type Corruption
Category Vile Life
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Inflicting pain and death invigorates you.

Each time you deal a critical strike you gain 10–50cTS life (this effect can only happen once per turn).

Each time you kill a creature you gain 10–50cTS life (this effect can only happen once per turn).


Elemental Discord
Elemental discord.png
Game Version 1.7.4
Category Type Corruption
Category Vile Life
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Sustained
Cost 30 Vim
Range Melee/Personal
Cooldown 20
Travel Speed instantaneous
Use Speed Spell
Description Use elemental damage dealt to you to trigger terrible effects on the source:
  • Fire: burn for [10]400cTSpD fire damage over 5 turns
  • Cold: freeze for 3 turns with [10]500cTSpD iceblock power
  • Acid: blind for 3–6cTL:8 turns
  • Lightning: daze for 3–6cTL:8 turns
  • Nature: 25–55%cTL:75% slow for 4 turns

This effect can only happen once every 10 turns per damage type.

The damage will increase with your Spellpower.


Healing Inversion
Healing inversion.png
Game Version 1.7.4
Category Type Corruption
Category Vile Life
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 16 Vim
Range 8
Cooldown 10
Travel Speed instantaneous
Use Speed Spell
Description You manipulate the vim of enemies in radius 4 to temporarily invert all healing done to them (but not natural regeneration).

For 5 turns all healing will instead damage them for 0–18.1%cL:100% as [4]100cTSpD varies from 0–18.1 of the healing done as blight.

The effect will increase with your Spellpower.


Vile Transplant
Vile transplant.png
Game Version 1.7.4
Category Type Corruption
Category Vile Life
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 18 Vim
Range 4
Cooldown 15
Travel Speed instantaneous
Use Speed Spell
Description You transfer up to 2–4cTS:log physical or magical detrimental effects currently affecting you to a nearby creature at a cost of 18 vim per effect.

Specific effect immunities will not prevent the transfer.

The chance to transfer each effect increases with your Spellpower