Difference between revisions of "Vision"
(Created page with "[:Category:Game_mechanics]] There are x stats related to vison, that determine whetever you can see a certain tile or actor: *Vision Range *Light Radius *Infravision *See ste...")
Revision as of 13:55, 23 May 2013
[:Category:Game_mechanics]] There are x stats related to vison, that determine whetever you can see a certain tile or actor:
- Vision Range
- Light Radius
- See stealth
- See invisibility
Also, terrain may have 3 different states that will affect what you may or may not see.
A tile may be:
- Lit: These tiles are lit by the sun, or through magically field, and do not hinder your sight.
- Unlit: You may not see these tiles unless your lite reaches to it (determined by your light radius)
- Covered in magical darkness: Regular light will not pierce this darkness, and you will need to banish it, or walk blindly in it
Similiarily, there are several stats that help you hide from your enemies:
(more info needed)
This is how far you can see. You will never be able to see anything further away than this. For most actors, this has a value of 10.