Difference between revisions of "Water (category)"

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{{:Tidal wave (talent)}}{{:Shivgoroth form (talent)}}{{:Freeze (talent)}}{{:Glacial vapour (talent)}}<noinclude>[[Category:Category]]</noinclude>
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{{:Ice shards (talent)}}{{:Glacial vapour (talent)}}{{:Tidal wave (talent)}}{{:Shivgoroth form (talent)}}<noinclude>[[Category:Category]]</noinclude>

Latest revision as of 13:28, 22 January 2022

Ice Shards
Ice shards 2017.png
Game Version -
Category Type Spell
Category Ice
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 12 Mana
Range 10
Cooldown 3
Travel Speed 4
Use Speed -
Description Hurl ice shards at the targets in the selected area. Each shard travels slowly and does [18]200cTSpD ice damage, hitting all adjacent targets within a radius of 1 upon impact.

This spell will never hit the caster.

If the target is wet the damage increases by 30% and the ice freeze chance increases to 50%.

The damage will increase with your Spellpower.


Glacial Vapour
Glacial vapour.png
Game Version -
Category Type Spell
Category Water
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 12 Mana
Range 8
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Glacial fumes rise from the ground, doing [4]50cTSpD cold damage in a radius of 3 each turn for 3–7cTS turns.

Creatures that are wet will take 30% more damage and have 15% chance to get frozen.

The damage will increase with your Spellpower.


Tidal Wave
Tidal wave.png
Game Version -
Category Type Spell
Category Water
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 25 Mana
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of (1 + 0.5 * Duration), doing ([5]90cTSpD / 2) cold damage and ([5]90cTSpD / 2) physical damage to all inside, as well as knocking back targets each turn.

The tidal wave lasts for (3 + [5]5cTSpD) turns.

All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with other cold spells.

The damage and duration will increase with your Spellpower.


Shivgoroth Form
Shivgoroth form.png
Game Version -
Category Type Spell
Category Water
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 25 Mana
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed Instant
Description You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for (4 + Talent Level) turns.

While transformed, you do not need to breathe, gain access to the Ice Storm talent at level (Raw Talent Level), gain (10 + 0.2 * [50]450cTSpD)% resistance to cuts and stuns, gain (5 + 0.1 * [50]450cTSpD)% cold resistance, and all cold damage heals you for (60 + 0.2 * [50]450cTSpD)% of the damage done.

The power will increase with your Spellpower.